DeletedUser
Guest
Hallo, i already read some post about that, but my idea is a little different so i opened a new discussion.
Being trading a central feature of the game and having good looking traders (both human end elven ones) i was wandering if it can be developed more deeply.
I thought about some research to unlock improvements (maybe requiring ALSO a trader level).
For example, human trader can unlock better sails or expert crew, elves can unlock train for a bigger beast or a better equippped one.
This improvements can lower taxes for trading with undiscovered players. For example, first improvement -10% tax, second one -20% ecc..
They also shold have a visual feedback in the building.
I think there should be at least 1 or 2 improvements for trader in the first age. This way, players can early invest in theese research and gettign somo more trading opportunities.
And what about some little personalitations of trader building? like colors or a banner on it?
What do you think?
Being trading a central feature of the game and having good looking traders (both human end elven ones) i was wandering if it can be developed more deeply.
I thought about some research to unlock improvements (maybe requiring ALSO a trader level).
For example, human trader can unlock better sails or expert crew, elves can unlock train for a bigger beast or a better equippped one.
This improvements can lower taxes for trading with undiscovered players. For example, first improvement -10% tax, second one -20% ecc..
They also shold have a visual feedback in the building.
I think there should be at least 1 or 2 improvements for trader in the first age. This way, players can early invest in theese research and gettign somo more trading opportunities.
And what about some little personalitations of trader building? like colors or a banner on it?
What do you think?