SoggyShorts
Well-Known Member
Note: There are 3 parts to the wholesaler, the exchange column, the coins, and the supplies.
This idea focuses only on the exchange area, no changes to the coins/supplies dumping sections.
Summary:
Replace the left columns in the wholesaler with dynamic sales.
Description:
Every 24 hours the leftmost columns will have a random item you can purchase with your boosted goods.
These can include
one day you may have the option to buy a marble relic for your boosted tier 1 goods, and
the next day you could buy sword dancers/barbarians for your boosted Tier 2 goods.
Motivation:
My goal is to get players to actually want to use the wholesaler tab, while not replacing trading in any way. I've gone months without opening the wholesaler tab, and it seems a shame to have a feature that is only a last resort.
The old wholesaler had a prohibitive ratio of 5:1, and very rarely made sense to use it instead of the trader. Now with the limited amounts you can exchange, and the increasing cost per click you can easily be trading at 10:1 for a very small number of goods. Instead of this a player can just post a 4:1 trade, and even in a bad neighborhood it will get picked up very fast. Players generally only used the wholesaler as a last resort, and even then the exchange columns were the least used, so why not make it interesting?
Possible downsides:
Might make it too easy to obtain exactly the items the player is looking for and therefore disrupt game balance or lead to less activity. Should be well thought about when balancing this feature.
This idea focuses only on the exchange area, no changes to the coins/supplies dumping sections.
Summary:
Replace the left columns in the wholesaler with dynamic sales.
Description:
Every 24 hours the leftmost columns will have a random item you can purchase with your boosted goods.
These can include
- other goods, (just like now)
- relics, (rare and a very low limit like 1,2 or maybe 3 if the price was higher)
- spells,
- troops,
- runes (super rare)
- broken shards (again rare compared to the other possibilities, and very limited)
- guest race goods
- mana
one day you may have the option to buy a marble relic for your boosted tier 1 goods, and
the next day you could buy sword dancers/barbarians for your boosted Tier 2 goods.
Motivation:
My goal is to get players to actually want to use the wholesaler tab, while not replacing trading in any way. I've gone months without opening the wholesaler tab, and it seems a shame to have a feature that is only a last resort.
The old wholesaler had a prohibitive ratio of 5:1, and very rarely made sense to use it instead of the trader. Now with the limited amounts you can exchange, and the increasing cost per click you can easily be trading at 10:1 for a very small number of goods. Instead of this a player can just post a 4:1 trade, and even in a bad neighborhood it will get picked up very fast. Players generally only used the wholesaler as a last resort, and even then the exchange columns were the least used, so why not make it interesting?
Possible downsides:
Might make it too easy to obtain exactly the items the player is looking for and therefore disrupt game balance or lead to less activity. Should be well thought about when balancing this feature.
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