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Not a Bug Town movement job doesn't move towns more to the center of the world


Well-Known Member
Game version: 1.93
HTML5 Yes/No: both
Game world: Beta
Browser/IOS/Android + version: Google Chrome, current version
Flash Player version:
Operating System: windows 10
Screen resolution: 1920*1080
Account name: Avenahar
Humans or Elves: Elves

1/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

Quest title: (if applicable)

Current situation: The job to move towns to a better position on the map brought my fellow Ingwerteufel from a bad situation on the edge at left side of the map (screenshot 1) to a bad situationon the edge on the right side of the map (screenshot 2). A movement closer to the center didn't take place and an improvement of the position is not visible so the job is not working correctly.


Expected situation: the job should work in a way that a town, at the edge of the map will be moved closer to the center of the map.

Reproduction Steps
1. open the map and see the new position of the town


1. old position on the map on the left side at the edge of the world (where the finger of the hand is on)
2019-11-11 08_58_00-Elvenar - Fantasy City Builder Game.png

2. new position on the map on the left side at the edge of the world (the town with the coloured landscape)
2019-11-11 08_54_13-Elvenar - Fantasy City Builder Game.png
Last edited:


King of Bugs
its hard to tell from screenshots about which town you are talking about, but even if it was moved 1 ring closer to the middle it works as intended, you cant expect to move to perfect position


Well-Known Member
you are right @Dony one ring closer to the center would be closer to the center but, as my examples shows doesn't mean "better" position. So the job should also take into account, that the new position has more neighbours than the old one and is this way better. If the job dioesn't take the neighbourhood into account, it's not a bug but a good new idea! :)


King of Bugs
its debatable if it would be better, having 100 inactive neighbours is not better then 50 active neighbours


Well-Known Member
Sure sounds like a programming bug while it isn't a game functionality bug. It is similar to the Session timed out Bug I just posted. Sorry for the confusion, @Marindor Can you please clarify the difference?