Yes you´re right: It sucks concerning MD relics/boost, and the boost to Planks and Scrolls doesn´t fully compensate youHere's how my boosts will look after the tourney.
R1 R2 R3 R4 R5 R6 Total no. of relics Prov 1 MD 1 1 1 2 2 2 9 Prov 5 Plank 2 2 3 3 3 4 17 Prov 7 Scroll 3 3 3 4 4 4 21
Boosts before & after tourney:
T1: 644% (424 relics) / 661% (441 relics)
T2: 661% (446 relics) / 678% (467 relics)
T3: 443% (211 relics) / 453% (220 relics)
Under the old system I would have gained 105 MD relics (7 provinces x 6 rounds), giving a boost of 547% (and 1 relic shy of the next level 557%). Next tournament MD will move to province 2 which will give me 11 relics, the tourney after that will give me 13 and so on. It will take nearly 2 months to gain the relics I lost because of this change. The increase in T1 and T2 boosts do not compensate for that loss.
I understand that it evens out and I can see the benefits of the change but also note that the loss now will have ongoing detrimental effects because I have to compensate for under performing T3. This means I have less resource flexibility. If I can't make enough T3 to complete the spire each week or clear 9 provinces then I lose out on rewards and more relics. If I lose out on spire rewards then upgrades will take longer (less time boosters) with greater down time (loss of production) and the only way around this is to build more inefficient T3 manufactories which further depletes my resources. The consequences are not just in the loss of relics but in what those relics provided.
But the players, who have eliksir instead, will recieve a great boon: They don´t have to wait 2 months to increase their boost.
Fair? Not really. But whenever a change is implemented, some will benefit (or be punished) more than others.
Btw. I think you miscalculate: If I understand the rotation right, then MD will become prov. 9, planks prov. 4 and scroll prov. 6.
Another thing: why are you so hellbend on doing 9 provinces every week?
If I were you, then I would either do 7 (to get scrolls) or 10 (to get 2. row of MD) this week. Next week 9, and the week after 8.
It has been said, that this change will accomulate a bigger % of "useless" relics compared to the old way.
This is may be true, if you went further in the tournaments, that gave you the relics you needed.
If you didn´t differ much in tournament activity from week to week, then the % of "useless" relics will be more or less the same in a 9 week span.
The funny thing is, that you can increase the % of "usefull" relics, while maintaining a stable tournament activity from week to week (many FS like this, to ensure chests).
Many ppl. (myself included) have gone either 2 or 5 rounds out in prov. 10+ to get the best VP-yield.
You could do something likewise to get the best relic-yield.
The only mandatory "useless" relics you have to get, are from round one, so you can unlock the prov. that give the relics you want.
I know this approach collide with many other interests: tournament points, VP etc., but so does skiping whole tournaments
At the end of the day it´s up to the single player, to decide what they need the most.
One thing is sure: if I had 3k+ relics of all, then relic hunting would have VERY low priority
When it comes to the altered relic cost to make spells in AM...... Well I´m still to notice what the change is