I'd say there shouldn't be a situation in the game where you would prefer to teleport expansion back. And it can be achieved way easier than implementing teleportation.
Why not? This potentially opens up another playstyle, where instead of maximizing your production in a given space you would put up the most efficient production in the minimal space. I know that I'd like to do something like that. I already have 4 unplaced expansions in storage, and could teleport away a few more if that would be possible.
This might be your preffered strategy and thats totally ok, but in this you are the "oddball" in this case.
The fact we are talking about returning expansions defeats the purpose of selling them for money, the gind might be "boring" but it ensures player retention untill another chapter / cash cow is introduced.
If you have a game where loggin in, or not loggin in doesn't matter anymore you just killed the game.
Talking about returning expansions back to your inventory (to store them, not to unlock a different spot) on itself is lunacy and shows perfectly how wrong this approach is, since we should not be even talking about it. we should be talking about how to improve goods production or how to improve I do not know what but thats where we should be talking about, improvements not returning to a "former game state"
I am almost amazed they did not give you a penalty for loggin in often, because loggin in often leads to a much bigger production of goods compared to someone loggin in once or twice a day, so this should be compensated. they should add a * (1+0.01L) to the formula for each production pickup in a buildingin the past 7 days.
Sounds hilarious? well to me wonders and expansions sounds to me just as ridiculous.
A general compensation between where people are in the research tree is a good thing, it's a baseline so that anyone from beginners to veterans can play the tournaments, but it should be just that, a baseline, there should be a clear path forward, the beginner should have the idea that in time he or she will improve and eventually could join the big guns if he or she desires so, people at the end of the game should not need to fear that they will be bashed around by chapter 7 accounts
No players should "fear" there decisions. but find a clear path forward to improvement.
Rewards can belanced by making each step in the tournamament incremental more difficult.
Each step should be incremental more difficult than the previous step, thats a soft cap, instead they got a system where it becomes less incremental which creates the current issue. thin and light might sound cool to you, but from a game / company perspective you dont want a skinny fish thats more bone than meat, you want big fat fishes to produce income.