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Discussion The Cauldron

Bor de Wolf 1965

Well-Known Member
I know Dorfl, but everyone I know that plays this game considers the fact after you finished the last mandatory research of a chapter, you are done with that chapter.
 

Katwick

Active Member
It's a bit like Vulcan logic.. something isn't truely finished until you have completed the first next step... :cool:
When I was in college, I discovered that the BEST way to study for an exam was to quickly read the NEXT chapter.

It's  much easier to understand the foundation if you know what the house looks like.
 

Yogi Dave

Well-Known Member
It is a well known fact that only after you have finished the first research (of any chapter) you are considered 'in that chapter'...
I know Dorfl, but everyone I know that plays this game considers the fact after you finished the last mandatory research of a chapter, you are done with that chapter.

I'm waiting for chapter 21 in my live city and have 20 diplomas because I've done all the research in the game so far. So, I have completed chapter 20. However, until I do the 1st tech of chapter 21, I won't be able to upgrade building, get event building or get the avatars for that chapter 21. The game can't guess your intent to be in the next chapter until that 1st tech is done, however it does know when you have finished the previous one. Same as when you finish 10th grade, you aren't in 11th grade until you attend school that 1st day of the next year.
 

Skillpowers

Well-Known Member
question about the special effects , if you use 10000 spell fragments for better special effect , is it a 1x use for all 4-5 cups to use? thats what it seems now (just want to confirm)
 

Karvest

Well-Known Member
You use it once for all cups, but get back only 1/10 on failed cup (for 5 cups, never had less, can't say how it works for 1-4).
 

ayvinul

Well-Known Member
I find the latest move of Innogames totally disgusting.
Lots of people have said again and again they don't like the cauldron.
Their response: let's make the cauldron mandatory, force it everybody's throat. They cannot not like it, it's simply because players are too stupid to understand what's good for you. As far as I can tell, that's about the first time they did that.
And I can't say I agree this this move, it's incredibly heavy-handed.

Why couldn't they just say "okay, we made a big mistake, we'll retire the cauldron for a few weeks and think about it" ?


That's about how it's been done for as long as I remember.
(plus, I've already seen one player asking on facebook because he's stuck in his research tree and there AREN'T any obvious hints *in the tree* telling him he has to go back to chapter 5 to research the cauldron. Previous additions of mandatory tech, like unlocking the tournament and the spire, were handled much more gracefully by innogames.The poorness of the UI for the whole cauldron mess is disturbing. Is this the pet project of some new intern promoted developer ?)
 

Skillpowers

Well-Known Member
I find the latest move of Innogames totally disgusting.
Lots of people have said again and again they don't like the cauldron.
Their response: let's make the cauldron mandatory, force it everybody's throat. They cannot not like it, it's simply because players are too stupid to understand what's good for you. As far as I can tell, that's about the first time they did that.
And I can't say I agree this this move, it's incredibly heavy-handed.

Why couldn't they just say "okay, we made a big mistake, we'll retire the cauldron for a few weeks and think about it" ?


That's about how it's been done for as long as I remember.
(plus, I've already seen one player asking on facebook because he's stuck in his research tree and there AREN'T any obvious hints *in the tree* telling him he has to go back to chapter 5 to research the cauldron. Previous additions of mandatory tech, like unlocking the tournament and the spire, were handled much more gracefully by innogames.The poorness of the UI for the whole cauldron mess is disturbing. Is this the pet project of some new intern promoted developer ?)
i think the cauldron is great to help with tournement etc and to fight in tower , it just need a waaaay better way to explain how it exacly works and maybe give a few examples in a video with combinations of potions
 

Karvest

Well-Known Member
It's not "great", just average.
Even if you are lucky enough to get all your favorite boosts, have them leveled really high (90+lvl) and use 10k fragments, strength increase give you just 215-225% attack instead of 190% (13-18% of actual increase if you have fire phoenix and lvl35l AWs) for troops which are not covered by expiring buildings, and like 5% for main attack force covered by 4-5 expiring buildings.
Health effects are even less useful, as UUU and DA cover all types of units - my typical 255% => 270-275% = +6-8% of actual units HP (for the same 90+lvl of effect and 10k fragments), and it won't apply for all units.
+ increasing chance for HP boost effect for some type of barracks reduce the chance of getting strength effect for same type of barracks, making it almost useless to go past 11 diplomas for health effects, as it also adding more useless effects to the potion.
But yes, fighting-oriented effects are much better than others, at least they worth leveling.
 
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Jammin

Well-Known Member
This week I was successful, but I didn't try to save HP.
I also invested 5k fragments that are not in the first picture.
Screenshot (56).png
Screenshot (65).png
Screenshot (69).png


Next week we only need mercenary camps, unless the main ingredient is blocked with diamonds, it should work again with all in.

Edit: Barring bad luck, this should work for the next week.
Alternatively, we could invest a few more diamonds in the second main ingredient if we want more security.
Screenshot (71).png
 
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Laurelin-Beta

Well-Known Member
In what order are the military boosts applied? I've read either here or on the US Forum (sorry, can't remember) that the Potion boost applies to total Unit Health, but it didn't specify what 'total' means - i.e. whether before/after some or all other HP buffs (AWs, UUU, DA...).

In fact, do ALL Potion effects apply to base unmodified figures, as the Goods production Potions do, or does this vary between Potion types?
 

Prueba2

Well-Known Member
40k means +100% bonus and +100% duration, with aprox 20% critical ( for total 300% duration = (base +100%) x1.5).

Is it expensive? Yes, it is
Is it questionable to being able to afford to spend such quantities weekly? Yes, it is
Once already spending 4000 Witch Points in the potion, is a way of getting more duration and bonus from the leveled effects? Undoubtly

EDIT: 10k means +50% bonus and +50% duration, with aprox 10% critical ( for total 225% duration = (base +50%) x1.5).
 
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