I do, but again 900 adds up to a lot And yes, VV is another that should be limited.
Well, the 64 currency are just as bad as the previous - more spell fragments and more complete 2 provinces. I guess I'll see how often they repeat and determine how much more I'll do. It wouldn't be so bad if they expired and gave a new quest after 2 days or something.
produce toolboxes x5
produce simple tools x19
produce beverages x25
Gain 900 spell fragments
complete 2 provinces
scout 1 provinces or upgrade 2 buildings to 16+
I did make the suggestion - https://beta.forum.elvenar.com/index.php?threads/decline-or-skip-a-quest.13416/But by getting to the 64 corals it is around where you can get the mermaid fully evolved. It seems to me this new way of doing it really opens up the ability to get further than in the past.
I like the quest expiring idea, but I like a skip quest timer better. A skippable time barrier to get past a quest is a really great idea. It would mean that no one is just stopped because of the level differences or just because they don't want to do what the game is forcing/pushing them to do in order to participate. They could even doing an increasing timeline on them expiring, say 1 day for the first one, and you don't use it unless you click the button, and then go up by 6-12 hours. It would also mean the ability to skip is limited, so they'd have to be used wisely.
If these quests are randomly selected then what I am experiencing seems pretty unfair. I am currently in the 57 coral quests and I have completed a quest for 3 X 2 day Tier 1 goods followed by a quest for 7 X 1 day Tier 1 goods. I can accept that, but it starts becoming unfair when I now receive the same 3 x 2 day Tier 1 goods quest and it is still only worth 57 corals. 2 day builds seriously reduce the number of quests you can complete and for any person to receive two of them in one level disadvantages them severely if other players can equally receive none from a random distribution. If you are going to randomly assign tasks then they should not disadvantage one player more than another.
If quests are to be randomly assigned from a selection then each quest should only be assigned once per level of corals. That would mean that every player receives the same quests but in different orders.
no answer to this yet, so here are my 2 centsPardon me if this has been posted already - has anyone done the math to see how many corals are required to fully evolve the Mermaid?