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(Spoilers) Something rustles in the grass!

Arthus

Well-Known Member
T2+2 = scrolls for silk players.
We already discuss on live server why "Fairy Queen's Refuge" wouldn't logically produce silk which is fairy good, and blossom mages which is fairy unit desired by many players and highly asked for. Any evolving building with blossom mages would be more than welcome...

Scrolls is a sorcerers connected good. There is scroll tsunami in the game atm, why making T2+2 instead of "silk" or "crystal" to punish 1/3 of players is illogical.

We have "bee riders" or what are they called instead, in the ch16 wonder (deleted it myself) and now in May 2021 daily (Bumblebee stables).
Melee light units aside from occasional use of cerberus are so weak that we don't even bother to use them...
 
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Karvest

Well-Known Member
idk where you got T2+2...
"boosted_plus_0_quality_2": 8100
I'm glad there are no new event buildings that produce something not bound to the boost, and hope they would change libraries to do the same too...
 

Arthus

Well-Known Member
Then it changed or i'm blind.
But the problem stays. Just not for me now.
Just for scrolls players.

It would be ok if they changed libraries... but well.
Library produces 8500 scrolls per 21h.
Couldn't they just divide it to 2 (4250) and make it produce crystal and silk?
Endless scrolls would be for scrolls.
 
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Lovec Krys

Well-Known Member
Well, if it is true, that the building produces seeds, it would be best to remove goods completely and boost seed production.

The building producing Bee riders is funny, it is the most useless unit of all.
 

Arthus

Well-Known Member
Yea, removing goods and boosting seeds would make it really nice...

Well, if it is true, that the building produces seeds, it would be best to remove goods completely and boost seed production.

The building producing Bee riders is funny, it is the most useless unit of all.

at the moment:
It has pop/cult like ashen phoenix (bigger than sleigh)
it has no gold production unlike everblossom sleigh
it produces T2 unlike T1
It produces seeds
It gives 3 KP instant per 24h

Well, if it is true, that the building produces seeds, it would be best to remove goods completely and boost seed production.

The building producing Bee riders is funny, it is the most useless unit of all.

Yea and it's 4x3 size and like 1100+ riders per 24h
 
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Lovec Krys

Well-Known Member
Time for few numbers (after discussion for mana hybrids in event thread):

Main Hall mana upgrade costs:
lv...Mana
22-133K
23-160K
24-192K
25-230K
26-280K
27-330K
28-390K
29-470K
30-550K
31-650K
32-770K
33-910K
34-750K
35-850K
36-1200K
37-1500K
38-1570K
39-1830K

By chapters (2 levels combined):
9-293K
10-422K (+44%)
11-610K (+45%)
12-860K (+41%)
13-1200K (+40%)
14-1680K (+40%)
15-1600K (-5%)
16-2700K (+69%)
17-3400K (+26%) (ch14-17: +100%)

Mana hybrids Production:
Burning Pool (4x3 12h) / Mana Sawmill(2x4 6h):
9 2700 / 720
10 3600 / 950 (+33,3% / +31,9%)
11 4700 / 1260 (+30,6% / +32,6%)
12 6200 / 1670 (+31,9% / +32,5%)
13 8300 / 2200 (+33,9% / +31,7%)
14 10900 / 2900 (+31,3% / +31,8%)
15 12600 / 3300 (+15,6% / +13,8%)
16 12900 / 3500 (+2,4% / +6,1%)
17 13300 / 3600 (+3,1% / +2,9%) (ch14-17: +22% / +24%)

Between ch9 and 14 both mana increase costs and production increases were prety stable, costs rising slightly faster than production.
In ch15 mana cost for Main Hall slightly dropped.
In ch16 & 17 mana costs for Main Hall rises much faster than mana production.
Even including ch15 with the drop price, the price rose between ch14 and 17 by 100% (doubled) while mana production rose only 22% for Burning Pools and 24% for Mana Sawmill.
 

Arthus

Well-Known Member
Apparently chapter 18 wonders are good one and a 2x bigger quite bad one.
The good one (3x4) is about orc warriors production + orcs resource for tournament points
The bad one (7x4) is about unurium for spire chests and unurium for event currency pickups from map
There's nothing for reducing unurium decay and still nothing for reducing scouting time which is worrying.
 

SoggyShorts

Well-Known Member
Time for few numbers (after discussion for mana hybrids in event thread):
I don't believe the cost of MH upgrades to be a very useful tool of comparison since you do them once and you're done.
Ongoing costs such as tournaments or spire which are partly based on research make more sense to me, or guest race productions if those require mana to keep the recommended/quest minimum factories running.
Also, a one-time expense like a Main hall upgrade can be saved up for between chapters.

I'm not saying you're wrong. For production, those numbers don't go up at all, but I just don't feel that MH upgrades are the right measuring tool for the expense side.
 

Lovec Krys

Well-Known Member
@SoggyShorts Well, while you're right that Main Hall upgrades are one time only, they are a good easily available comparision.
Comparing tourney/Spire costs would be probably better, but there is no official source for them. The Main Hall mana costs simply ilustrates what we all felt during last chapters (sharp increase in mana costs and very little mana production increase).

Upgrading Main Hall between chapters might be tricky since you need to upgrade the first level to finish the chapter research (valid for ch17).
And if you play the chapter after one or more chapters after are introduced, there is no natural between chapters, only waiting time for upgrading your Main Hall (to be able to enter next chapter - valid also for ch17) and of course any player made between chapters pause.
 

SoggyShorts

Well-Known Member
Comparing tourney/Spire costs would be probably better, but there is no official source for them.
Minmax's calculator might be a third party resource and therefore not an "official source" but it is nevertheless correct.
Upgrading Main Hall between chapters might be tricky since you need to upgrade the first level to finish the chapter research (valid for ch17).
Just for the last 2 techs due to coin cap, right? Or do you need to do the first upgrade mid-chapter as well?
Either way, they're still one-offs and can be dealt with in a few days and cheesed with the dragon abbey.

Ongoing costs and to a lesser extent settlement requirements are what matter.
 

Enevhar Aldarion

Well-Known Member
Remember at the beginning of the Phoenix event, for a little bit on the first day, it was showing two evolving building bases? The second one was the leaked Fairy Queen's Refuge. We will probably see that in the next event.
 

Karvest

Well-Known Member
No queen animation in game files yet.
Avatar is real, but that's only one of the elements, so caspers is not a right choice for the name.
portrait_id_ch18_m2-491d452e949cb8828d9c391d03f375cd.png
 

Enevhar Aldarion

Well-Known Member
Beta just updated to 1.127 in the last hour or two and everything in the game took longer to load in than before, but especially images. I wonder what they added or adjusted with this update?
 
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