Dony
King of Bugs
and thats only 3rd diff. out of 6
and thats only 3rd diff. out of 6
You are comparing a single spire encounter (which give you direct reward) with a single tournament encounter, which doesn't give you anything as you have to do 4 to get a reward. Add up all costs of 4 tournament encounters on province 30 and you see that it is more expensive than spire.reducing difficulty to tournament level 15-30 province
Sounds like my experience. Worst part, they appear to have borrowed the mechanics from Forge of Empires. Any FoE players that can confirm?My whole fellowship said that this spire is a total fail.
Since FoE and Elvenar are similar games, I don't see it as a problem if they inspire each other in some of their features.Worst part, they appear to have borrowed the mechanics from Forge of Empires.
You are comparing a single spire encounter (which give you direct reward) with a single tournament encounter, which doesn't give you anything as you have to do 4 to get a reward. Add up all costs of 4 tournament encounters on province 30 and you see that it is more expensive than spire.
Have you changed the spire? Guess I could try it again, but since every other time ended in disaster, My expectations are very low. I'll let you know.
Next thing I expect to see is PvP and GvG theIt's bad enough that they destroyed fellowships by not allowing phone users messaging (mail system). They can't: properly participate in FA, communicate with other members. In my other world, As soon as FA is over, I'll be leaving my FS because of that very reason. No communication between players. I'd hate to not find a functional FS and leave the game.I don't see it as a problem if they inspire each other in some of their features.
How can I fight when my units, including AW, Fenix and two efect building crafts, are weaker than opponent's? This seems fair to you?
Spire last chest 3 level.
In the last few months, we've all had more tournament losses. Until now, thanks to the tower and the fact that I tried manual combat, I found out why.
There are not so big differences in the tournament, but our whole group has been complaining about the rising costs of the last month.
Constructs, 257 AW, 493 provincies, 3456 squadsize
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That info screen for your units actually doesn't take into account bigger squads in the spire, it only shows stats for your normal squad size. You can test it by going to some of the earlier provinces in the tournament (where the squad sizes are very small) or the army camp screen in barracks, open the info screen and it should show you the same stats. So if you want to know the stats of your units in the spire, you have to find out how many times is your spire squad bigger than your normal squad and multiply them by that coefficient.
So if in that specific encounter is your spire squad about 4 times as big as your normal squad, then you already have a bit of an advantage in stats... or you would have, if there weren't 3 waves of enemies
they did noticed it, i did reported it as a bug back then and the answer was its not a bugThis is something that I noticed way back in 2017 and brought up on the US forums, and it really bothers me that apparently Inno hasn't noticed it yet
they did noticed it, i did reported it as a bug back then and the answer was its not a bug
That info screen for your units actually doesn't take into account bigger squads in the spire, it only shows stats for your normal squad size. You can test it by going to some of the earlier provinces in the tournament (where the squad sizes are very small) or the army camp screen in barracks, open the info screen and it should show you the same stats. So if you want to know the stats of your units in the spire, you have to find out how many times is your spire squad bigger than your normal squad and multiply them by that coefficient.
So if in that specific encounter is your spire squad about 4 times as big as your normal squad, then you already have a bit of an advantage in stats... or you would have, if there weren't 3 waves of enemies
Yes, that would be nonsense, i didn't say to divide your opponents numbers (it shows his actual stats), but to multiply your numbers by number you get when you divide your spire squad size by your normal squad size (so if, for example, your spire squad is 12000 and your normal squad is 2000, you would get 6). And to get the actual stats your squads have when deployed in spire, you multiply the shown values by this number (if it shows that they have 100k hitpoints, with the coefficient 6 they would really have 600k). Of course, this is just an example, i don't know your squad size.Oh, does that mean I have to divide my opponent's numbers by the size of his unit? That's nonsense ...
But even so, for example, in the case of a heavy riot, the enemy has a little more lives per unit without bonuses. Overall, I feel that without any research over the past months, even in tournaments there are greater losses. Likewise, my teammates have noticed a greater loss from the fenix without moving.
= If it isn't, we will make the necessary adjustments.