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Spire: bad luck or bad code?

Earwen1

Well-Known Member
Going up the Spire as usual. All the way to the room without a view.

Usually I find at least some blue, purple or yellow reward chests on my way. That's what I'm climbing for!
But this week - now at 47 / 63 - none at all!

Is it just me having bad luck? - Or is something wrong with the Spire?
(I would file a bug report if I was sure, but I am not, hence my question.)
 

Lovec Krys

Well-Known Member
Just got a purple chest (with a Gennie in it), so only bad luck.
No chest has 100%, so you might get 0 chest from all three floors, yes, unlikely, but possible to happen.
 

slide

Well-Known Member
Just got a purple chest (with a Gennie in it), so only bad luck.
No chest has 100%, so you might get 0 chest from all three floors, yes, unlikely, but possible to happen.
Its happened, one of my FS on live got 0 chests and another got 15 chests - same Spire week.
 

Arthus

Well-Known Member
Game probably notices if you need something badly like djinn or artifacts and loweres chances.
Got 2 phoenix artifacts when i needed 6 but got 10 stonehenge artifacts when i needed 0.
Didn't get Djinn for 220 days.
 

Enevhar Aldarion

Well-Known Member
We all know that the Inno version of RNG is horrible and things are not balanced at all between players.

In my Live city, completing the Spire every week, I got 12 Stonehenge artifacts, that I did not need, and over half of them came from chests with just a 5% chance to win it. I got 6 Phoenix in that city, when I needed 7 to have all three Phoenix at max evolve. And so far with the Mermaid artifact there, I do not think I have gotten any yet, or maybe one. Here on Beta, I do not go past the 2nd floor and I got maybe 2 Phoenix, 3 or 4 Stonehenge, and only 1 Mermaid so far. I hope that when the Bear artifacts arrive after the Mermaid ones leave, that I can get the 4 I need to max the Brown Bear.
 

DeletedUser3726

Guest
Beautiful conspiracy theory, too bad it's not true ;)

But..... who says it isn't true?

Now, I totally get that as a human I'm hardwired to notice patterns even where none exists, I know we are crippled by confirmation bias and come burdened with 200+ cognitive biases but... maybe it isn't pure RNG...

Is there any way to tell one way or another?

I have 8 cities and complete the spire in them all every week. Here's my tinfoil hat list of things I've noticed:
  1. I always have one city that has really bad luck in one thing - one city never ever gets enough spell frags, like seriously I'm luck if I get 1k a week where as all other cities get 7-15k. This has been going on for months. One city never got a moonstone library whereas all others have 3-4. Same for genies (avg per city is 4 except one who has 1)
  2. There seems to be a feast/famine cycle where I'll go 4-5 weeks with no major prizes then bam! I'm getting magic res, WS, genies etc in multiple cities in the same week. I'm currently in a famine cycle :)
Now I know they say you have x% chance of whatever but really we have no way of knowing for sure that this actually happens.
 

Eilin

Well-Known Member
But..... who says it isn't true?

Common sense...

Do you really think IG goes to so much trouble to make for one city/player a better probability of x reward and worse probability of y reward? And for another city/player the other way around? :)
But why and for what???
After all, that would be extra work.
And what profit would IG have from that? Player dissatisfaction?
I cannot find a single logical reason why such an absurd procedure should be introduced.
Nobody likes RNG (unless it's favorable to us ;)), but looking for intentional malice here is probably a bit of an unrealistic idea.
 
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DeletedUser3726

Guest
Common sense...

Do you really think IG goes to so much trouble to make for one city/player a better probability of x reward and worse probability of y reward? And for another city/player the other way around? :)
But why and for what???
After all, that would be extra work.
And what profit would IG have from that? Player dissatisfaction?
I cannot find a single logical reason why such an absurd procedure should be introduced.
Nobody likes RNG (unless it's favorable to us ;)), but looking for intentional malice here is probably a bit of an unrealistic idea.

Malice shmalice ;)

IF they're doing it at all I don't believe it would be an act of malice and to think so really is kinda cray-cray (I don't buy my tinfoil in bulk ;)).

But... I can think of some perfectly reasonable reasons why they might have an algorithm that is designed to limit one thing or another, like the fact that people are highly motivated to have what others have. If you have 4 artifacts I want 4 too and will keep trying to get what you have. Or that this game is built on a 'limited resource' premise where you never have enough of the things you need most and this makes the game quite addictive. Humans are biologically driven to strive and are neurologically rewarded for hoping; it's the wanting that's rewarded, not the getting. Haven't you notice how this game keeps you on a treadmill to nowhere? You no sooner overcome one obstacle, one challenge, when another appears and we love it!

And I'm not seriously saying they are doing anything of the sorts, just noting that we really have no way of proving one way or another. As much as you may think they have no reason to do this I think they've already proven, time and time again what they'll do to limit our ability to win things.
 

SoggyShorts

Well-Known Member
As much as you may think they have no reason to do this I think they've already proven, time and time again what they'll do to limit our ability to win things.
Oh, there's absolutely a reason to do it, but my doubt comes from observing their lack of ability, not a lack of desire.
If basic interface fixes/improvements take years to implement and other things like teleporting wonders/evos are said to be too complex or even "impossible" for inno's coders then I seriously doubt they could effectively code such a thing.
 

Enevhar Aldarion

Well-Known Member
Oh, there's absolutely a reason to do it, but my doubt comes from observing their lack of ability, not a lack of desire.
If basic interface fixes/improvements take years to implement and other things like teleporting wonders/evos are said to be too complex or even "impossible" for inno's coders then I seriously doubt they could effectively code such a thing.

Plus they would probably be breaking the law in multiple countries, as this would be like casinos rigging their games to keep people from winning.
 

FieryArien

Well-Known Member
Oh, there's absolutely a reason to do it, but my doubt comes from observing their lack of ability, not a lack of desire.
If basic interface fixes/improvements take years to implement and other things like teleporting wonders/evos are said to be too complex or even "impossible" for inno's coders then I seriously doubt they could effectively code such a thing.
Now here’s a conspiracy: what it the basic interface fixes/improvements take years etc. exactly because the developers are asked to implement these adjusting features to RNG? o_O ;) :cool:

Disclaimer, just in case the smilies are not enough: I do NOT mean it seriously.
 

little bee

Well-Known Member
Or more likely:
They have implemented the RNG so badly that it does not change the seed often enogh, causing the game to be streaky. At the same time, we need the thing that we didn't get in a while more than the thing we already got plenty of. Thus almost every streak is "bad luck" giving you exactly what you don't want.
 

DeletedUser3726

Guest
Oh, there's absolutely a reason to do it, but my doubt comes from observing their lack of ability, not a lack of desire.
If basic interface fixes/improvements take years to implement and other things like teleporting wonders/evos are said to be too complex or even "impossible" for inno's coders then I seriously doubt they could effectively code such a thing.

LOL. As soon as I read this I realised how right you are. Every single quest event I get the pleasure of stuttering lines of text, climbing the spire I still get repeated episodes of pre-filled slots in the convince screen etc etc.
 

DeletedUser3726

Guest
Plus they would probably be breaking the law in multiple countries, as this would be like casinos rigging their games to keep people from winning.

TBH, I kinda think they don't care so much about that. Remember when they had that sale and Mermaid's Paradise was being sold for some ridiculous amount of money - a price they justified based on its rarity and difficulty to obtain yet now its in the spire. I'd be a bit pi$$ed off if I'd paid all that money for it just a few months back.
 
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