Avocado
Well-Known Member
There is a small group of new Players suffering from a shortage of Fragments. (I know, many others have too much). It is those, that have only one Moonstone set (which is the standard for new players) and own two Pilgrims Manors-sets. So they get 3 Combination Catalysts a week, but just a few Fragments. I am one of them. In spite of climbing the spire all the way to the top every, every week.
At the moment, I set up an orc shroom field in my woodelven city just for the purpose of building orcish ralley points which are then teleported and used for fragmentation (they yield the best harvest) But I am running out of teleports. And I cannot afford using them for anything else. I am at least trying to build a lasting supply of hardshrooms for later ralley point building. Less avid spire climbers are even worse off. And honestly, I am sick of it.
So please help!! I would suggest an event day price buildung producing loads of fragments, where one building produces the amount of 2 Moonstone libs.
Also I would like to say what the moonstone library set is in my opinion as a new player: It casts a crevice of power between old and new players. The building is insanely powerful in its sheer productive power of goods and in addition it allows access to the many expensive valuable items in the MA, which new Players can absolutely not afford on a regular basis and never will. When they have scrolls (as I do) and Elvenharz and such as their goods, they are additionally punished. And on top of that, a new player with just one moonstone set can never afford to produce anything else but combination catalysts all year round in their MA. Not to mention the FA disadvantages. Now when I see those fleet of moonstone sets in the old cities and the vast privileges that come with it, I just cannot believe the unfairness of it all.
I understand that this is difficult to solve. Taking the power away from the old cities would enrage them, understandably. More Moonstone Libs for everyone would further disbalance the trading worth of certain goods. I am glad that INNO did start some ameliorating steps. The Pilgrims Manor was a good Idea, though I would say, one really needs 3 CCś a week, I as a spire top climber I just get by with that. 2 is too little and 4 would be better. And then there is the Fragments Shortage (people with an additional CC Shortage do not notice that). Offering some more vapour for FA from the panda was also a good idea, though in reality all my pet food is used up by the brown bear and the fire phoenix. The Artifacts in the spire, being useful mainly for new players and not for old players who already own the buildings was also a good idea, but as already stated, it takes some years to get them fully evolved. (and takes some fun out of the spire for the old players).
So we new Players did get something, but not nearly an amount which could close the huge power gap between old and new Cities. Or was that even purpose? So that new players resort to Euros to buy at least a whimsy bridge?
Anyway, dear game gods, please send us poor buyers of a second Pilgrim Mansion the missing toilet paper.
At the moment, I set up an orc shroom field in my woodelven city just for the purpose of building orcish ralley points which are then teleported and used for fragmentation (they yield the best harvest) But I am running out of teleports. And I cannot afford using them for anything else. I am at least trying to build a lasting supply of hardshrooms for later ralley point building. Less avid spire climbers are even worse off. And honestly, I am sick of it.
So please help!! I would suggest an event day price buildung producing loads of fragments, where one building produces the amount of 2 Moonstone libs.
Also I would like to say what the moonstone library set is in my opinion as a new player: It casts a crevice of power between old and new players. The building is insanely powerful in its sheer productive power of goods and in addition it allows access to the many expensive valuable items in the MA, which new Players can absolutely not afford on a regular basis and never will. When they have scrolls (as I do) and Elvenharz and such as their goods, they are additionally punished. And on top of that, a new player with just one moonstone set can never afford to produce anything else but combination catalysts all year round in their MA. Not to mention the FA disadvantages. Now when I see those fleet of moonstone sets in the old cities and the vast privileges that come with it, I just cannot believe the unfairness of it all.
I understand that this is difficult to solve. Taking the power away from the old cities would enrage them, understandably. More Moonstone Libs for everyone would further disbalance the trading worth of certain goods. I am glad that INNO did start some ameliorating steps. The Pilgrims Manor was a good Idea, though I would say, one really needs 3 CCś a week, I as a spire top climber I just get by with that. 2 is too little and 4 would be better. And then there is the Fragments Shortage (people with an additional CC Shortage do not notice that). Offering some more vapour for FA from the panda was also a good idea, though in reality all my pet food is used up by the brown bear and the fire phoenix. The Artifacts in the spire, being useful mainly for new players and not for old players who already own the buildings was also a good idea, but as already stated, it takes some years to get them fully evolved. (and takes some fun out of the spire for the old players).
So we new Players did get something, but not nearly an amount which could close the huge power gap between old and new Cities. Or was that even purpose? So that new players resort to Euros to buy at least a whimsy bridge?
Anyway, dear game gods, please send us poor buyers of a second Pilgrim Mansion the missing toilet paper.