@Marindor Fine than here is my feedback to the rune changes and the pushing limit:
- The amount of AWKP indroduced by this change is too large. If these AWKP can not be used on ones own wonders anymore, it feels normal to use them on the wonders of other players instead.
-If the developers want to prevent this kind of behavior, then
they should communicate this clearly. And by that I mean there should be an
ingame annoncement, telling everyone that this is forbidden and will be prevented by a new mechanism.
- Even then there is a real risk, that players may get accidentally into this lock. Almost every normal swap-method has some sort of imbalance build into it. E.g. for wonder-mails not everyone gets a "fair" amount of chests, for net-0 there can be a large time-gap between donating and reciving KP.
Normally this would balance itself out after a while. But with tens of thousands of KP being swaped in a single day, even a small imbalance will still be large in absolute numbers.
-Even a single player hitting the pushing-lock can cause a massive disruption to the swapping method of the entire fellowship.
Personally, I think there needs to be some mechanism to prevent all the stored runes from being converted all at once. Maybe there could be a limit of 100 runes per player and week. Also, encouraging us to invest runes only in other players wonders may not be a good idea. The more KP get swaped, the easier it is to accidentally hit the pushing-lock. If we invested more into our own wonders this problem would not be as big.