25x200=5000 people and they all stayed quiet about getting blueprints for 3 months?
It was 2 months before people started bragging about making 10 chests and I can't see 5000 people remaining quiet about it, especially with all the discussion about how close FS were getting. I had a several blueprints before I saw a post bragging about making 10 chests.
Stayed quiet? Are you on the Russian forums? The Dutch? The Spanish? This game is played in 20 regions.
You said it yourself, "I had several BP before I saw a post bragging"
I'll bet that many others "had several BP before they saw a post bragging"?
In fact, you and I know for 100% certainty that 24 others in your FS alone had several BPs before "you saw a post bragging."
You seem to be holding 2 positions here:
1. It was very rare for any FS to get blueprints (implies that getting a group together to get 40,000 points is hard)
2. There are far too many FS getting blueprints now (implies that getting a group together to get 40,000 points is easy)
Those can't both be true.
These are the more equitable suggestions I've seen:
1. Keep BP as is, and allow players to "break" them into X RR spells.
-Con: Doesn't allow spreading out RR spells so that non- 10 chest FS can get a taste.*
2. Increase the conversion rate
and the tournament rewards to ~20 so you win some on residences and lose some on WS.
-Con: This is a pretty big bonus to lower chapter players with BP in the bank, and clearly double the RR per tournament that the devs envisioned for upgrading event buildings.
3. Cut the cost to upgrade Magic buildings to 0.5 RR per square, or
3b Double the RR rewards, but also double the RR cost to upgrade event buildings only(not magic)
-Con: Makes magic buildings much cheaper to upgrade at low levels.
4. Set the price to upgrade magic buildings at a fixed RR cost equal to both a 10 chest tournament AND the conversion rate whatever that may be.
-Con: May devalue the use of RR on magic buildings as it may be better to upgrade event buildings and this may reduce the purchasing of Magic buildings.
All of the above ideas fix the problem of devaluing Blueprints for those with magic buildings, but as you see they each come with flaws too. I imagine this is why inno is taking their time trying to find an acceptable balance. Does anyone have another idea to add to the list, or better yet a way to fix the cons?
Edit: #1 might work if the 10th chest had a blueprint, and a couple of lower chests each had 1 RR, but then the con becomes that players are getting more total RR than inno intended(maybe)