DeletedUser
Guest
At what point do you start getting repeating quests, and what do they look like?
Thanks for your help.
Thanks for your help.
I cannot tell you for sure because I think they can start at different points (depending on your quest choices or how fast you're progressing with quests). But for me I really started benefiting a lot from them during my level 3 (the 'purple era' on the tech tree). In a single collection time (collecting my coin, supplies, and goods) I get at least +250K coin and +25K supplies from those quests (with my culture level giving me the minimum 100% productivity, if I have more culture I'd get even more coin and supplies from the collections and with that I'd be able to complete the quests extra times). I use the 3 hour productions so I get those resources quite a few times a day. In addition to that, I get even more supplies when I do my round of helping all neighbors as the coin I get by doing that helps me complete one of those quests several times.At what point do you start getting repeating quests, and what do they look like?
Thanks for your help.
I agree that the wholesaler is expensive. But it's more expensive to build and produce non-boosted goods yourself (it's more expensieve on coin/supplies, on time, and on goods as you'll be using quite a bit of goods on upgrading those buildings). I am in the same boat, except we have no silk AND gems. Yet I still manage quite fine with the wholesaler.In my area...Everyone is looking for SILK. None to be had trading with other players. The wholesaler is an expensive option. So I was forced to build SILK. My quests are totally stalled and I cannot build anymore upgrades and all I am doing is building inventory at this present time. Research is at a bottle neck again. I like to fight but it is getting very expensive and consumes vast numbers of troops to get any Research points. Thus research progress is crawling along VERY very very SLOWLY.
You can trade your boosted goods for non-boosted goods at the wholesaler. It's much cheaper to do so than build and upgrade buildings for non-boosted goods. It's more efficient than wasting city space, other goods, and valuable time for a non-boosted goods production.
I know it does, but it could still allow for using KP. You get 1 for solving an encounter, but it could allow you to spend a few KP to make the encounter easier.