Summary Implement a trading functionality for Relics. Description Was just reading an older post about tournaments stopping for a while and lack of relics because one must wait an extended period of time before that tournament comes around again. For someone who is trying to use the magic academy but not having relics to actually use it, is frustrating. I would guess that players who join in a lot of tournaments might have excess relics, more than they could possibly ever use. (Screen shots please) Then there are players who are trying to use the magic academy and upgrade their wonders and run short on relics, speaking from experience. My suggestion is to have a relics trader to trade with other players for needed relics. I like that I can craft relics in the magic academy but then I run out of another type of relics to craft the combining catalyst. Some of those relics that I need are outside of my blue map. To sit without relics and a magic academy not doing anything is counter-productive. (and makes me wonder why I upgraded it) I can’t think of anything negative about trading relics, the magic academy is random with what you can create so getting my boosted goods to max level at chapter 2 probably wouldn’t happen. At my level, I don’t have 1000’s of relics to trade anyway. I would add a limit to who can trade, if someone is sitting on 1000’s of one type of relic they can’t accept a trade to get more of that type of relic. How trading works in this game isn’t very good. Even if someone is trying to be kind, and doesn’t really need the goods or relics (if we had a relics trader), they are taking away goods that might be truly needed by someone else. If someone does have 1000's of every type of relic and wants to get rid of their excess, but doesn't want more of another type, maybe they can sell relics for gold, supplies or goods that they may need. Or another suggestion is to have a new type of currency other than relics to make enchantments. Motivation Make it easier to obtain the relics you want. Possible downsides Game balance, less need for crafting certain relics, less need for strategically having to choose which relics you'd rather safe for spells etc.