So, like "we need to put the variables after the constants to make it more easy to code" or what could be a serious reason for such things anno 2017 ?In order to prepare for our 'after Flash era', we had to make a change in the code of the Wholesaler, changing the order of purchasable goods from goods/coins/supplies to coins/supplies/goods
i've read somewhere that the app is in HTML5, tho i cant confirm or deny that. For me it doesnt really matter, as long as it worksSo, like "we need to put the variables after the constants to make it more easy to code" or what could be a serious reason for such things anno 2017 ?
BTW, which era is the mobile app in then, as the sequence on the WS is like 'before flash'
I have posted them now, but over here it's a bit complicated and since Beta is slightly different, we did not want to get people confused between the versions as Beta is in advance of live which is already different than mobile (e.g. new event buildings that are included in version 1.44 on Beta, can still miss in version 1.43 and therefore you can play app version 1.43 on mobile on our 1.44 Beta server but still miss these buildings ). We can understand your point though and will include the mobile release notes on Beta as well.In live we have been announced today, there will be an update for the app on thursday, do we get any annoucement (including proper releasenotes) in beta ?
I think you're referring to this idea thread? I don't know where anything like this was promised and by who, but just to be very clear about the process behind our ideas section: When a poll for an idea meets all criteria, the idea gets forwarded to our game team (like this one indeed). After that, the game team will review the idea and make a decision on it (or leave it open when the idea is not being rejected right away, but also not implemented directly). In this case the idea is still open, which means it might be implemented in the future, it might be combined with other ideas or it might fit in with other changes in the future. It could also happen that in the end, the idea doesn't turn out to fit in the plans we have with this game because things can change and in that case, the idea could still be rejected as well. This might even be a good example of that: With the new NH system we're working on (comparible to how NH works on mobile), an idea like this might drop in importance a lot. If players use the quicker NH system, these tooltips won't have much value anymore. I don't say it is like this for the idea you're asking about, but that's just an example of how things can change in the game and why in most cases we can't directly say if an idea will get implemented or not. For the idea you're asking for, we have no final answer on it yet. I hope this helps a bit with understanding the process behind community ideasMarindor are we ever going yo get a culture view of cities we visit to know what's higher value..? Something was sort of promised over 6 months ago but never implemented.
And it would be helpful...
@jps54I don't know where anything like this was promised and by who,