Hi everyone!
Always nice coming back from vacation like this, I have missed you guys!
Jokes aside, here is where we currently stand on this topic:
First of all of course we'd like to thank you for your feedback and for sharing your concerns. We are well aware of the points you've brought up and are monitoring the impact closely. As you might have already guessed, the changes to the Crystal Lighthouse and Bell Spire are related to both the Ancient Wonder balancing and the upcoming improvements to the NH System. For those of you who have already played on our mobile app: You'll have a bit of an understanding about the way we want to go with Neighbourly Help and the time it takes. Because NH will take a lot less time in the (near) future, we will also have to consider balancing here so that's always a bit tricky. We want to help you make NH less boring and time consuming but this also means we can't keep giving tons of goods for something that will take almost no time anymore. The actual mechanic, when overused, is actually way too strong in comparison to the costs of these Ancient Wonders and will be even more so when the time to perform NH will be significantly reduced.
Also, it's important to try to look at this objectively. These changes have the biggest impact on our most active players because the players who did take the time to do NH for ages, had of course the most benefit from the amounts of goods this rewarded them with. Objectively though, most of our players (even amongst active players) do not perform a lot of NH and will in the new situation, have more goods with less efforts needed.
We want all of our players to perform Neighborly Help and many do not do it because they do not see the advantage of it. Having bigger and more accessible rewards will actually trigger more players to give Neighborly Help overall. So on a global scale, more help will be performed with this change despite the fact that our most active users will probably slow down on it. For the vast majority of players, this new system will offer more rewards (as most players mostly help their 24 fellowship members or less) and with less efforts. Bigger rewards requiring less efforts will make it attractive to more people to perform at least the amount of Neighborly Help they need to get these rewards.
We also strongly believe that the players giving a lot of Neighborly Help are not doing this only for the rewards and, indeed, it should not be the main reason to give Neighborly Help. The rewards are one incentive, the tools and coins you automatically get are another and the satisfaction of helping your in-game friends is the strongest and most important one for us. If the players who perform a lot of Neighborly help, do believe it’s overall not worth the effort, they can do less of it and spend the gained time into other aspects of the game too.
Hopefully we have been able to explain a bit more the reasoning behind these changes now. We know the changes can have quite an effect on very active players when they are used to perform hundreds of NH's per day but we will also have to keep in mind what would be best for the majority of our players.
However we do take your feedback seriously and will keep monitoring the statistics about the effects these changes have for further optimization.
Kind regards,
Your Elvenar Team
Marindor
Sorry, It sound non-sense to me
First of all, we have no mobile version, It is UK and France has mobile version only. It is very unfair to declare ....as the rest part of the world do not give their comment on mobile system...we know nothing about it, we do not think it is better version
In fact, if the change is like that, it is now top score of worst amendment in elvenar
< Previous worst one is market, we do appreicate Inno like to introduce dynamic market with different pricing, but it is wrong that we cannot get our non-boost goods .... that worst amendment has finally corrected after Inno finally accept our comment by adding back non-boosted good...so far the market is running well after Inno accept our comment >
It sound to me, the change is to force player to do more NH
If it is Inno's intention, I am very sure it goes to wrong direction
one of very valid comment on Inno is.... Inno do not play elvenar, they do not know "what is happening", that is also the reason why Inno do not know player use market's "wholesale market" to get non-boosted goods to use
If Inno does play Elvenar, they should know ............First of all, there is only 3 chests. Secondly Chest do not occur inside fellowship member, if u start visit in hoods, it fall in hoods...it is actually fall according to visit (whoever <no matter it is your fellowship member or not > u start visit in a new day visit , it start fall ... Finally player get 3 chests very fast..... the fastest record is 3 visit with an average 6 visits ( I guess )
Your statement "most players mostly help their 24 fellowship members or less" reflect that "most player" will immedialtey get 30 times (3 chest) X goods instead of get 24 times (24 visit ) X goods.... they get more goods with lesser visit...
where is the motivate to push those "most player" to do more visit outside their fellowship ?
alternative those who active visit hoods outside their fellowship, why I need to spend a lot of time to do visit as I do not get additional goods
The change in Great Bell/Lighthouse intend to encourage player to do more NH outside fellowship become
"most player" continue to do your normal visit as b4, there is no additional benefit to you....and request those who active visit hoods to reduce their visit as Inno will not give you additional goods while you visit your hoods
Inno should employ some specailist in human behaviour.... Inno should aware player look like a child...you give child a candy, they follow you...u take away candy..child will then follow others who s giving him candy
To elvenar, the goods that they get from visit is the "candy" they want, they chase the candy and do more visit
The change in Great Bell/Lighthouse is actually a action of "take away candy"... I suppose Inno will find it later in their statistic
I have no idea why Inno insist to implement it in game world by ignoring beta-world player comment. Just like FA, we report our finding and provide constructive comment. Even some further amendment ( no item carry ovet to next FA ) in the 2nd trial. It is a good co-operation between Inno and beta-tester. That is the purpose of the beta world, you set something to test and we report our finding
We have provide our comments on change to Great Bell/Lighthouse..
Hopefully we have been able to explain a bit more the reasoning behind these changes now. We know the changes can have quite an effect on very active players when they are used to perform hundreds of NH's per day but we will also have to keep in mind what would be best for the majority of our players. However we do take your feedback seriously and will keep monitoring the statistics about the effects these changes have for further optimization.
Inno know it will have a impact on active player who doing tons of visit.....What is the reason that why Inno launch the change in game world without getting statistics..... what is the reason that why Inno launch the change in game world without any moditication in beta world...
To me, It show no respect of beta tester in here....
Apart from this, Inno has launch some problematic amendment (at least, I believe ) in game worlds, where Inno earn a lot of $$$, does Inno want to give his valuable customer a heavy punch..... as Inno think they earn too much..
Some of the beta tester already give some constructive comments for further testing... like to provide more chests (e.g. 1 chest per 10 visit )... Inno can change the content of chest.. amount of visit give 1 chest... ... It is a good comments that "most player" cannot get 3 chests inside their fellowship member visit and encourage them to go outside into hoods to find candy (chests).....
I do not see anything that make visit more simply .... nowaday, I need to use notificaftion to jump to player who visit me and return my visit..it is so complex
If Inno want to improve Visit, FoE (another Inno game ) has a one, player use event table ( like notification), player do not need to go into player 's city , this save a lot of time, simple and fast...player can return tons of visit in a very short time.. FoE has a logic when player pressed "aid" in that table, FoE will follow a logic to direct those aids to good building (like polish diamond building 1st )....