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Release Notes version 1.3

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Dear Humans and Elves,

Today we bring you another exciting new feature: the Fairies' Ancient Wonders can now be researched and built! They bring you a number of new bonuses - check out the details below! On top of that, we bring you a few small balancing changes and a number of bug fixes.
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  • Two Ancient Wonders have been added to the Fairy Chapter:
    • The Prosperity Towers gives a boost to your Spell Duration for the Power of Provision Spell and it will produce Supplies the way Residences produce Coins. Production can be collected after 3 hours, and also stops producing after that time, until production is collected.
    • The Blooming Trader Guild will lower Trader Fees for Trades with undiscovered players, and on top of that will improve the Wholesaler's offers and further increase the the production boosts of all Guest Race Portals.
Improvements_EN.png

  • The Trader Fee can now be seen as a percentage in the tooltip of a trade in the Trader
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  • A number of non-repeatable declineable quests have been removed due to misleading instructions
  • Quest 'Taking Care of Business' (Humans and Elves) has been changed to require a level 4 Fairy Portal instead of a level 3 one
  • Quest 'Magic Takes Effect' (Elves) no longer requires two mandatory technologies to be unlocked, but just one
  • Quest 'Dragon IV' (Humans) no longer requires two mandatory technologies to be unlocked, but just one
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  • You no longer have to reload the game in order to be able to buy Premium Expansions after a Main Hall upgrade
  • Laying a Blossom Street over other streets no longer results in an error
  • Receiving Rune Shards from quests now also shows as a notification in the bottom menu on the Ancient Wonder icon
  • Improved the looks of the upgrade tab for the Magic Academy
  • Counts for completed provinces should now always be correct again
  • Cultural buildings now update the culture value upon login when the building finishes construction while you're offline
  • An issue for Elves getting Dwarven quests repeatedly after having had the storyline quest to delete the Dwarven Portal has been fixed
  • A Fairy unit's portrait has been removed as it popped up in the wrong place at the wrong time
  • Quest 'Visiting the Tavern' (Elves) now completes correctly
  • An Elven workshop could have a Human construction site, this has now been corrected
  • Revived units no longer need a game reload in order to show up again
  • Tooltips of Residences and Granite Mines now update correctly again when reopening them after collecting production
  • The Fairy Portal tooltip now shows the storage capacity for the Fairy Goods again
  • Production numbers for the Day Farm are now displayed consistently
  • The 'Done' button to cancel move mode can no longer disappear when using hotkeys
As always we're looking forward to your feedback. Please let us know your feedback in the discussion thread!

Kind regards,
Your Elvenar Team
 
We just deployed a hotfix on Beta containing:
  • After a Battle your armies show in the Barracks correctly without having to reload the game
  • Fixed a problem where the Prosperity Towers could be upgraded without spending Knowledge Points in a very specific scenario
 
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