Don't forget to update the Wiki.About your other question: We're currently working on making the specifics available ingame and strive to implement this in the upcoming weeks.
i actually like this being from working population. If you upgrade a factory you use more working population and so you get a bit more from you abyss again. Those extras from the abyss you could then use again to upgrade something else and have even more working population... repeati must say golden abbys (population) is against your ideology and should scale with main hall and not working population, thats is completly retarded
Yesterday my Golden Abyss lvl 2 gave 300 population, Now it's 239!
And upgrade to lvl 3 would only give me 273 population, instead of 410
You can't seriously mean for this to happen. We were promised the AW would be more benefical, not hurtingly less.
Indeed, you have set small players back incredibly far with this move. In order to make up for the population I lost, I now have to scout and clear provinces even farther out to get expansions to build MORE residences.
Actually, my level 3 not-so Golden Abyss now provides LESS population than a single residence which uses less land than it does.
Wow thats fast, did you allready put it in the city planner aswell? making it able to caculate the new numbers based on your working population etc?
Ooh, good point! Will need to work on that.Wow thats fast, did you allready put it in the city planner aswell? making it able to caculate the new numbers based on your working population etc?
Not that this help you with your frustrations, but when i was your level, there wasnt even a golden abyss in the game. We had to do it with only residences. And we all managed fine..
very good pointYes, in the good old days, we could also scout as far as we wanted and still win the confrontations. Gaining a lot a expansions, and therefore room to build a lot of factories and workshops and still have enough room to place many cultural buildings
I recognize that those who are now the largest players started without AWs, and that's fine. And those AWs now are exceeding good at their level. But, those of us who have been trying to keep population vs manufacturing, vs troop facilities balanced have been set back and will be weeks recovering the loss.For me this doesn't seem like such a big issue as you guys make it out to be. In the end when you grow you will end up with a lot more population then you could before the change.
It has now been added to the report. It uses nearest rounding for now, so do let me know if anyone finds it rounds differently.Wow thats fast, did you allready put it in the city planner aswell? making it able to caculate the new numbers based on your working population etc?
The GA will likely be better for late game players (Orcs and beyond, maybe some earlier players). But for small players (Dwarves and earlier) it is much worse than before. Did you guys forget that not everyone is a late-game player?
This is especially bad for players like me, that try to have high Culture bonus. Sure, we could all forget about Culture bonus and isntead build more residences and Workshops, but then the spell that increases Culture bonus becomes even less useful than it is (and it is already not a very popular spell) and we will need more Culture buildings, only we lack the space to place them...
If the goal of this update was to make late game players happy while screwing over the small players - mission accomplished.
EDIT: So Culture bonus no longer affects the GA. One less reason to have a Culture bonus at all (a small reason, but a reason none-the-less).