Well, I didn't want to reply anything since I am a new player and well, I try to refrain in complaining BUT...as crazywizard said above, the cons are worse than the pros, or well, more at least...all in all I do not want to say anything about the increased squads, nor about the change of rewards, some consider them better, some, who got used in getting free KP, consider them worse...everyone is entitled to an opinion and they are better/worse depending on the player's development state.
My problem overall is the actual units we are facing. Let's take into regard one of my live server accounts where I am nowhere close in getting my units to 3 stars power-wise, yet, I encounter ALL the enemy units as 3 star units and myself at 2 stars and at an increased state of the squads now it is rather impossible to win anything. Another problem would be the number of deployed units...5 vs 8 is kinda ..well..bad...but that's another story. So, the big concern is this: earlier chapters players still encounter better enemy units although as a player we did not even get to the chapter where we unlock the 3 star ones. Maybe consider changing those units' power accordingly to the player evolution or at least gradually towards the last levels of the tournament...the latter would be the best option I suppose
Happy to see the costs of negotiation drop, baad mojo for battles from now on unless something happens.
And as a question to bigger players...has anyone seen anything wrong in the dmg output of those infernal 3 star dogs? [Cerberus] ...3 star cerb vs 2 star treant = the cerb wipes almost half my units in 1 blow...squads were similar that fight...