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Release Notes version 1.20

Release_Notes_EN.png


Dear Humans and Elves,

Today we have added three more units, implemented a lot of improvements to both the game's performance and the ingame visuals, and more! For the full release notes, please check below.

New_Features_EN.png

  • You can now unlock the Orc Strategist, which is a Heavy Ranged unit that can be trained in the Training Grounds. The technology for this unit can be unlocked in the Orcs and Goblins chapter. The technology for this unit will remain optional until our next update.
  • In the Woodelves chapter, we have added technologies to unlock the Dryad and Drone Rider promotions, giving access to the Dryad II and Drone Rider II units respectively. These technologies will remain optional until our next update.
Improvements_EN.png

  • We've implemented a lot of performance-related improvements
  • Improved the lay-out of the Army Camp screen, to make it easier to see which unit is of which unit type
  • Within a battle, you can now also see which units your currently selected unit is strong against by hovering the enemy units
  • We've added some visual effects to the city, to make it feel more natural
Balance_Changes_EN.png

  • The quest 'Raid for Orc Glory' can now be declined
Bug_Fixes_EN.png

  • Production boost changes now update without needing to reload the game
  • Resolved an error that could occur during the training of units
  • Fixed a bug with the reduced training time effect of the Needles of the Tempest Ancient Wonder
  • In some cases the mana decay was one hour off, which has now been fixed
  • Added translations for some words that could not be translated before
  • Fixed a problem which could cause accounts to get stuck during loading of the game
Please let us know your thoughts on this update - we're looking forward to hearing from you in the discussion thread!

Kind regards,
Your Elvenar Beta Team
 
Last edited:

Marindor

Well-Known Member
Hi everyone,

We have just performed a hotfix to fix the following issue:
  • Boosted goods changed after update to 1.20
Thank you for your quick reports on this. This made it possible for us to fix it right away!

Kind regards,
Your Elvenar Beta Team
 
We just updated Beta with the following changes:
  • Fixed a problem where some players couldn't log in anymore
  • Some players could not be visited anymore, which has now been fixed
  • Resolved a problem with quest that asked to upgrade buildings not completing correctly
  • Fixed a problem with the Tutorial not starting correctly in all cases
Thanks again for the quick reports - they are much appreciated!
 

Marindor

Well-Known Member
Dear Humans and Elves,

We just updated Beta to the latest version, including the following changes:
  • Fixed a bug in the Barracks where a new slot would display as available too soon
  • Fixed a problem where too many treasure chests would appear during neighborly help, which didn't contain any rewards
  • Fixed a problem with the 'production ready' tooltip in the Barracks and Magic Academy
  • Added Woodelves-level versions of the building rewards previously available in the Summer Event
  • Buildings from the Snow Flurry event can now receive neighborly help and spells can be used on them
Kind regards,
Your Elvenar Beta Team
 

Marindor

Well-Known Member
Today we performed a small game update which added versions for some of the event buildings for chapter 9.
 
We just updated Beta with the following changes:
  • Fixed the cause of an internal error when collecting Coins from the Main Hall
  • Cancelling production did not always work as intended
  • Fixed a problem with disconnecting a building that is currently producing something, causing errors and problems with logging in
 

Marindor

Well-Known Member
We just updated Beta with the following changes:
  • Fixed and Internal Error caused by 'phantom builders' when disconnecting buildings while upgrading
  • Missing production times in Mana providing buildings are back
  • Ancient Wonders can be upgraded to level 20 now
  • Cancelling an AW upgrade no longer removes all invested KP's
  • Productions no longer disappear after moving buildings
  • Damage Range is shown correctly again
  • Invested KP's in Mountain Halls are now calculated properly again
 
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