• Dear forum reader,

    To actively participate on the forum by joining discussions or starting your own threads or topics, you need a game account and to REGISTER HERE!

Discussion Release Notes version 1.128

Marindor

Well-Known Member
Dear Humans and Elves,

Please see the Release Notes of our current game version here and let us hear your thoughts about it in this thread!

Kind regards,
Your Elvenar Beta Team
 

Lelanya

Well-Known Member
I am also confused. What does this mean:

  • Settings menu can only be opened once.
I'd speculate, but ...
 

Brummbaer

Well-Known Member
Totally unbalanced requirement for building hubs :mad:
All 4 Hubs requires the same good to build (Ignited Ingots), if you do not have this as boosted good you will never finds a partner offering this good via merchant trades so you have do produce with unboosted own T7 manufactories.
 

Ainor

Well-Known Member
Totally unbalanced requirement for building hubs :mad:
All 4 Hubs requires the same good to build (Ignited Ingots), if you do not have this as boosted good you will never finds a partner offering this good via merchant trades so you have do produce with unboosted own T7 manufactories.
no, it seem that is required +1 boosted good
1618511406407.png
 

Brummbaer

Well-Known Member
Look into the trader and you see that ALL players needs ingots, no other good is requested.
But yes ,you are right - it depends on your T7 bonus good
 

CrazyWizard

Well-Known Member
quote
There were some issues with the Chapter 18 balancing which have now been corrected:
  • Armories for Chapter 18 got a significant increase in troop size.
  • Unit training got a significantly increased training speed to match the armories.
  • Some evolution buildings had too high of a bonus in Chapter 18, which has been scaled down to appropriate values.
  • Gum Tree and Moonstone Gate's bonus is now at 5% more, which is roughly the same as from chapters before.
Please let them do there homework again.
Yes it really increased training speed, from 5% to 10% doubling the "improvement". but is does not match the 23% increase in cost in spire / tournaments in this chapter alone.

We got a 80% increase in costs over the past 3 chapters while production including this increase only rose by 30% over the past 3 chapters.
Last time I checked thats not really "balanced" is it?

So maybe they want to do there homework again, because it's a balance wreck right now.
 
Last edited:

Lovec Krys

Well-Known Member
@CrazyWizard You know that translation of word "balancing" from Inno language into common language is "nerf".
Maybe they realy want to have end-game cities not being able to compete with ch4 cities in tourney again.
 

Enevhar Aldarion

Well-Known Member
@CrazyWizard You know that translation of word "balancing" from Inno language into common language is "nerf".
Maybe they realy want to have end-game cities not being able to compete with ch4 cities in tourney again.

The only thing about the tournaments that makes them feel like a competition at all is the bonus ranking points the top 100 each week. So take that away if people in the higher chapters really feel bad about a lower chapter city getting a higher total.
 
Top