CrazyWizard
Well-Known Member
I understand the problem with these numbers, but ... there are a few questions:
- the encounter was in province 30 at star #?
- how many Elvenar players are getting to that level?
I know that making unhappy "paying" players is not a "good" marketing strategy, but, on the other hand, if you want to put a tax (and I don't want to debate if this is an "intelligent" decision, "taxing" (making less fun) a game that should just be fun cannot be anyway "intelligent"), maybe it is "better" to tax a few managers than thousands of employees (as per your previous example, substitute fine with tax ).
About nerfing the brown bear(s) with 3 queues, maybe this is intentional and maybe it is more acceptable than other types of nerfing ;-)
was considered round 1, so round 2 province 29 ect.
You are aware that this game (and plenty others) float on those "few" managers.
In the past 5 years they have made plenty decisions that specifically target these "whales" and limit "smaller" paying players?
Expansions went up from capping at ~10 euro to up to 80+ euro today.
Premium residences and workshops went up from 10- to 15 euro recently.
There is little you can do in this game for a few euro's,
Those many players who spend non/ a little, you need them to spend often a little and in masses, but this game is not designed for it, there are no mechanics in this game that specifically target these players. there is no diversification in income strategy in elevenar.
This means that it all floats on the few whales it has.
Whithin the group of whales, a proportinally large number are "enjoying" and playeing this game for the tournaments over the past few years.
This is the group that will be hit the hardest. the question is now will they compensate by spending a few dozen euro's every week or stop spending / quitting the game.
This might be a pivit point in elvenar, and might potentially lead to the end of it.
Inno-games does not seem to "close" there servers directly as long as it's a net gain, but they might stop development and put the game in maintenance mode once the development costs are no longer interesting compared to the income.
I have seen closing of games before, I am closely watching for tale signs I have seen before that the game is in real trouble in the comming year.