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Release Notes version 0.35

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Dear Humans and Elves,

Today we offer you a brand-new feature to enjoy in the now even more magical world of Elvenar: Spells! Have a look at the release notes below for more details!

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  • Spells have been added to Elvenar! At the end of Chapter I, you will find a brand-new building ready to research! This building with give you access to powerful spells, to aid your production. One will be available upon researching the Magic Academy, more will be available later on in the research tree, and some are yet to be introduced to the magical world of Elvenar. For a tutorial on how to use the Spells, have a look at the February episode of InnoGames TV and the announcement!

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  • If you cannot continue in your research tree because of a mandatory research that has not yet been unlocked earlier on, the research menu will from now on be focused on the technology that has yet to be unlocked, rather than at the end of the research tree.
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  • The Martial Monastery and The Sanctuary now provide Culture during upgrades as well
  • Production boost numbers are now updated correctly when Relic numbers change
  • Battle speed is now saved correctly between battles
  • When researching a unit upgrade in the research tree, the information in the Barracks is now updated accordingly as well
  • Sword Acrobats now have sounds
  • A quest requiring you to lay Cobbled Roads can no longer start before you have finished the quest to research those
  • Timers ingame were off by a considerable amount, and have now been corrected, so that ingame time matches real time again
  • The error that ended the session due to going into "standby or power-saving mode" should not appear as often as it did anymore

We are looking forward to hearing your feedback. Let us know what you think by posting in the discussion thread!

Kind regards,
Your Elvenar Team
 
We have deployed a number of bug fixes to our Beta servers today. These include the following:
  • "Standby or power-saving mode" session end behaviour has been improved
  • Click-and-drag sometimes did not collect all buildings if you hovered over a blimp, this is now fixed
  • Total training time in the Barracks is now correct again when you have multiple productions queued
  • The slider on the number of troops is now in the expected position again
  • A bug breaking the display of the Barracks has been fixed
  • Spells can no longer be used on buildings that are under construction
  • Quests requiring to produce units now work correctly again
  • Players who received a "500 internal server error" should now be able to log in again
  • Units could be lost in the Barracks when upgrading the Barracks before collecting the produced units
 
We performed a balancing change to the Spells just now:
  • The Power of Provision and Magical Manufactoring Spells will now grant their bonuses over the total value, instead of just the base value of production. So, the Spells will now be a lot more powerful.
 

DeletedUser31

Guest
We deployed two bugfixes on our server today, fixing the following bugs:
  • Sometimes the Magic Academy produced two spells instead of just one
  • It was posible to produce more units in the Barracks than the squad size
 
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