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Release Notes version 0.24

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Dear Humans and Elves,

Today's update brings you a lot of changes, of which the change in declining quests that had been announced earlier. Apart from that, we bring a couple of other improvements for the game, and have a whole list of fixed bugs for you. For more information, check out the full release notes below!

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  • It is no longer possible to skip quests without limit. Please read this announcement for more information: Changes in Declining Quests.
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  • Whispering a player in chat whose name has a space in it is now possible by using quotation marks. Example for player name 'Test Name':
    /w "Test Name" Hello there!
  • Players who log in with Facebook or Google+ and play on multiple worlds will now be able to select the world they want to play on upon their first login
  • All reward windows have received an update for better performance
  • From now on, you only have to complete the tutorial once. New accounts will get the tutorial on the first world they play in. You cannot enter a new world before finishing the tutorial on this first world. On every other world, you will find your city in the state it would be in after the tutorial (including resources and the Builders' Hut upgrade). This will prevent you from having to go through the tutorial multiple times if you wish to play on multiple worlds.
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  • Multiple problems within the tutorial have been fixed
  • After moving a workshop, the building no longer shows animations as if it's working on a production when idle
  • When you write a message in chat yourself, you don't get a notification about it anymore
  • All times in-game are now from the same timezone (server time, which for Beta is UTC+2)
  • A minor graphical issue with Neighborly Help icons has been fixed
  • In some cases, effects in battle were not displayed correctly, which has now been fixed
  • While moving a building, the grid would not always be in the same place as the building, which is no longer the case now
  • Sometimes the size of the footprint of a building when moving was not the same as the building itself, this has now been corrected
  • Some issues with graphics when moving streets have been fixed
  • When an Elf founds a Fellowship, they will now see an Elven portrait instead of a Human one
  • After visiting multiple neighbours, buildings' graphics should no longer disappear in cities
  • An issue where you couldn't give Neighborly Help has been fixed
  • Quest 'Superior Magic Abilities' (Elves) now shows up for Elves with a Gems boost
  • When one resource cap is reached, it no longer blocks the other resources from being collected
  • When hovering buildings in other players' cities building names no longer have the first few letters blocked by the cursor
  • Moving a building with a production ready for collection no longer causes the icon to disappear
  • When you don't have enough resources to start production in a Manufactory, the 'Produce' button will be grey and unclickable again
  • The progress bar of quest 'Our Taxes' works once again
  • A problem with visiting other players while still in moving or selling mode has been fixed
As usual, we are looking forward to hearing your feedback. For general feedback about the update, please use the discussion thread of this announcement. For feedback on the changes in declining quests, please use the seperate discussion topic which can be found here: Quest Changes Discussion (click).

Kind regards,
Your Elvenar Team
 
We have just installed a hotfix to fix the following issue:
  • Some players were not able to log in because they got a "Server Error" during the loading process. These players can now play again.
 
We have rebalanced a number of units, and we would like to give you the exact information on these changes here:
  • Axe barbarian II: The attack bonus has been changed from Heavy Melee +40% (old) to Light Melee +20% (new)
  • Crossbowman II: The attack bonus has been changed from Light Melee +20% (old) to Heavy Melee +20% (new)
  • Paladin II: The attack bonus has been changed from Light Melee +90% (old) to Light Melee +80% (new)
  • Treants II: The defense bonus has been changed from Light Melee -90% (old) to Light Melee -80% (new)
 
Today, we have installed a hotfix. This contained the following fix:
  • It is now always possible to place streets in the tutorial again
 
We have installed a hotfix for the following:
  • Solved the cause of an error that occured when trying to build two things at once after starting on a game world for the second time with the same account
  • Cancelling an upgrade no longer results in negative production
  • In order to deliver a quick solution for players who are experiencing a slow game during battles, we have turned off shadows in battles. These will be re-enabled later on when a proper solution for the issue is finished and ready for implementation
 
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