1. Dear forum reader,

    To actively participate on the forum by joining discussions or starting your own threads or topics, you need a game account and to REGISTER HERE!
    Dismiss Notice

Other Reduce Tournament encounters

Discussion in 'Ideas and Suggestions' started by SoggyShorts, May 11, 2019.

  1. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    Summary
    Reduce the 4 encounters per province to 1 encounter to make it less tedious.

    Motivation:
    With the clear push towards players participating more in the tournament (the addition of the RR spell, the timewarp wonder, and Fire Phoenix) there should be a corresponding reduction in tedium. Doing 80 encounters per day doesn't add anything to the game that a player wouldn't still get from doing 20 encounters. Also, there are simply not enough hours in the day to make manual fighting a viable option with the current set up.
    There was a fantastic change long ago when we went down from 8 encounters to 4, and I believe we are ready for the next step.
    Obviously, catering costs and squad sizes should be quadrupled so that balance is maintained.

    Description:
    Simply remove the first screen that pops up when you open a province (the one where you choose 1 of 4 encounters) and open up a single encounter instead.

    Possible downsides:
    Players who use the tournament for fighting practice will have fewer cheap battles.

    Bonus:
    JOHNNY.png
    Credit to @soleil for this image

    EDIT: The encounter should be of "average" difficulty from the 4 simply by randomly choosing one.
     
    Last edited: May 22, 2019
    Drea, ekarat, Buttrflwr and 18 others like this.
  2. Angedev

    Angedev Well-Known Member

    Joined:
    Jun 29, 2018
    +1
     
    SoggyShorts likes this.
  3. UlyssesBlue

    UlyssesBlue Well-Known Member

    Joined:
    May 5, 2018
    Excellent idea. No net change to costs or prizes, just a decrease in time investment and less repetitive clicking. What's not to love?
     
  4. edeba

    edeba Well-Known Member

    Joined:
    Sep 17, 2017
    Great idea. 4 seemed great as a reduction from 8. But maps are bigger, scores are higher, and it needs a reduction...

    Could also modify it in a way that the first page has 4 per province, the second page 2 per province and from the 3rd page on it is 1 per province.

    For me, I'd really like the 1 encounter per province, but I think for the newer accounts the 4 might be better. It does give the ability to practice, but also just to play.

    I can see interest in the tournament declining in my live group. Everyone digs in, but the repetition is showing signs for declining interest.

    Reducing would definitely increase the competition from actually doing the battles instead of auto-fighting. Soggy is totally correct that people do not have time to manually battle. I think a better quality of competition would come from enabling the manual battle by making it manageable, which would be 1 encounter per province. It isn't manageable right now because of the time demand.
     
    Last edited: May 12, 2019
  5. Lovec Krys

    Lovec Krys Well-Known Member

    Joined:
    Aug 7, 2018
    +1.
    I support every suggestion which reduces time spent for tourneys (if I get the same or better rewards as I do now)
     
    Wowwie, Kattina, edeba and 1 other person like this.
  6. Aramina

    Aramina Well-Known Member

    Joined:
    Apr 6, 2017
    +1
    Yes, please :)
     
  7. Jasper

    Jasper Well-Known Member

    Joined:
    Jan 29, 2015
    I'm afraid that they will make it harder to get 10th chest if anything is changed in tourny. o_O
     
  8. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    A possibility for sure, but something has already changed in the tourney- Phoenix+timewarp+RR.
    Even if the tournament got 10% harder, I think it would be easy to convince my fellows to do more with a 75% reduction in clicking time required.
     
    Buttrflwr likes this.
  9. CrazyWizard

    CrazyWizard Well-Known Member

    Joined:
    Jan 7, 2016
    I don't like this idea at all, 10% more difficulty results in a lot lot less reward.

    It might not sound as much 10% but on 30-35 provinces it's a lot
     
  10. Heymrdiedier

    Heymrdiedier Well-Known Member

    Joined:
    Mar 17, 2016
    if this is implemented, id probably do a lot more manual fight, which would probably result in more time spent :p

    but i like it anyway, more manual means less losses (i assume)
     
  11. benito1

    benito1 Member

    Joined:
    Feb 5, 2019
    This is a great idea
    I do over 500 tournament fights every week and I really don’t have time to do them manually
    The only problem I see, if there are four times fewer fights, the size of squads will therefore be multiplied by four, therefore the fights on provinces 35 or 40 can be done almost only manually otherwise the losses would be enormous in case of unfavorable terrain

    I still validate +1
     
  12. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    Increasing the difficulty is not at all part the suggestion. Not in any way. Read it again.
     
  13. soleil

    soleil Well-Known Member

    Joined:
    Apr 7, 2019
    While I don't do tournaments, this is a good idea (to show exact costs) but my guess is you'll end up with a lot more losses. Losses were spread out over 4 encounters now it will be 1. I think Crazywizard is right these might become harder. Which encounter would Inno choose to be the 1 encounter you battle to save time? My guess - the hardest one in each province.
     
  14. mrossnyc

    mrossnyc Member

    Joined:
    Feb 5, 2019
    I agree with these proposed changes. I have grown my city to a point where I can go further into the tourney, but the downside is that I don't have time to do as many manual battles as I would like. I lose a lot of troops and goods each week due to auto fighting and catering just to get the desired rewards. So the tourney is now less about actually fighting and more about clicking buttons.
     
  15. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    That is an assumption based on nothing.
     
  16. soleil

    soleil Well-Known Member

    Joined:
    Apr 7, 2019
    If you think they will give you the easiest of them then you'd just use auto-fight. Manual means it's harder and you'll lose more units then you are now. I'm all for this change.
     
  17. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    Again, the reduction from 4 encounters to 1 has NOTHING to do with difficulty.
     
  18. PrimroseSylvia

    PrimroseSylvia Well-Known Member

    Joined:
    Nov 29, 2016
  19. Crowella

    Crowella Active Member

    Joined:
    May 18, 2019
    One of the things I like about tournaments is that the fights are smaller so I lose fewer troops on Auto Fight. Having fewer encounters but larger troops sizes would benefit those who manually fight but not be good for those who Auto Fight. As it is, in early rounds I can Auto Fight with very limited troop losses. Increasing the size of the opponents would eliminate this. I know you are saying you don't want to increase the difficulty, but just because of numbers and rounding, when using Auto Fight, smaller squad sizes lead to less losses over four smaller fights than if you combine all the troops into one fight.

    If this were implemented, I would suggest it be implemented only for later rounds (perhaps 4 and higher) of the tournament when more people might manually fight or cater anyway.
     
    soleil likes this.
  20. soleil

    soleil Well-Known Member

    Joined:
    Apr 7, 2019
    I'm not even in an fs and see that Crowella and Crazy wizard gets this. If you have 4 encounters and lose 100 units in the first, 200 in the second 100 in the 3rd and 400 in the 4th, which encounter do you think inno will choose to make it less tedious? The easier ones? Highly doubtful. Most likely the 4th one, now quadruple your losses.
     

Top