SoggyShorts
Well-Known Member
Until we get quests and FA badges that are more interesting than the Statues, Necklaces and other T1 productions please reduce the time it takes to build a new level 1 factory from 40s to 10s like a warehouse.
I agree. I understand there being a time spent waiting for something to build, but that shouldn't really apply when you're trying to put a fellowship adventure layout into place.
For new players, waiting 10 seconds or 40 seconds for their first manufactories to be built will make no material difference, but fellowship adventurers building hundreds of the things are greatly inconvenienced.
If they don't want to mess with the new players' game experience, then they could make it so that L1 manu build times are reduced to 10 seconds once you reach chapter 2.
No, that's illogical and I know you are better than making a suggestion ofSo this requested change does make no sense, it's horrible and you don't like working hours on placing 200-500 buildings?
Then do not do it, it makes total sense. I think if they could they would rather make it 1 hour instead of 10 seconds.
Yes, they should fix players trying to build 200+ lv. 1 manufactories. And I'm pretty shure that the new residue and bracelet badges are supposed to do exactly that. But somehow you don't seem to like those.If something in the game sucks the answer is to fix or at least improve it, not to ignore it.
Because I could tell that they were unbalanced. This was made clear to you in other threads, and evidently the developers also realized it and it has been addressed by the developers twice now by reducing the amount needed.But somehow you don't seem to like those.
Sheesh. You guys have forfeited any right to complain about anything in the game ever again. How is inno supposed to care about improving anything with your nitpicking and irrelevant crap?they should fix players trying to build 200+ lv. 1 manufactories.
Because I could tell that they were unbalanced. This was made clear to you in other threads, and evidently the developers also realized it and it has been addressed by the developers twice now by reducing the amount needed.
Sheesh. You guys have forfeited any right to complain about anything in the game ever again. How is inno supposed to care about improving anything with your nitpicking and irrelevant crap?
I mean It says right in the original post "until more interesting badges replace the necklaces and statues" so how exactly do you think you are helping when you say they should fix that part?
Again, until it is fixed, it can at least be improved with a simple table adjustment that takes under a minute.
As far as this idea goes, it doesn't matter if it's 2 or 200 buildings, the 40s is not necessary and should be reduced.
And I have shown you plenty of calculations that show they are unbalanced exclusively when competing for top 10. The same is true for lv. 1 manufactories. Lets assume a fellowship wants to finish all 3 path and nothing more. Then they need 161 Necklaces and 182 statues. Assuming they do not start any productions befor the FA and have thus have 6 days for the badges, this will require a total of 202 manufactories. Even with only 10 members making all the necklaces and statues, building those 20 manufactories only takes 7 minutes with two builders.Because I could tell that they were unbalanced. This was made clear to you in other threads, and evidently the developers also realized it and it has been addressed by the developers twice now by reducing the amount needed.
2 minutes would be better than 7, especially when it's something as tedious as staring at the screen for 40s 5x in a row.building those 20 manufactories only takes 7 minutes with two builders.
Ok, go for it. What do you suggest?so lets not change factory build times to 10 seconds, instead find new ways to replace these nutcase incentives for something better. lets suggest things they could replace these level 1 factory madness with instead so that as some point all of us can enjoy and compete in the FA without total annihalation of our cities.
Give x times neighbourly help.2 minutes would be better than 7, especially when it's something as tedious as staring at the screen for 40s 5x in a row.
Do you honestly think that it makes the game better?
Ok, go for it. What do you suggest?
Pretty heavily favors advanced & older players, but not a terrible idea for a badge.Give x times neighbourly help.
WAY beyond inno's programming ability.turn workshops in workshops into workshoplevels. so a level 23 workshop outputs 23 beverages (premium twice there chapter +4)
Because quests and badges only ask for tier 1.Why just the tier 1 factories ?
I'm not trying to pull one over on inno, my motivation for wanting this improvement should be pretty clear:all factories at level 1 should take 10 seconds to build, just like the workshops. This way, it will not look like you are just trying to get an advantage for the FA.
it's new for FA, and x is there for a reason, you can base the x on a chapter for example.Pretty heavily favors advanced & older players, but not a terrible idea for a badge.
It's already used in events though, so that's nothing new and doesn't help there at all.
not really, they did some work before when they asked leveled workshops in events.WAY beyond inno's programming ability.
Also again favors advanced players quite heavily.
My 4 level 35 workshops make 140 beverages
A newer player's 6 workshops make 60? Less?
There really aren't any good quest/badge ideas that will satisfy this community.but feel free to make your own suggestions.