PaNonymeB
Well-Known Member
Idea :
The power of AWs is meant to grow with game progress, but it actually is scaled on factors like completed provinces, squad size and MH level that doesn't reflect the power of the city very accurately. I'd purpose to instead scale AW production on factors more relevant of the power of the city, like chapter progress and expansions.
AWs concerned would be Tome (supplies per scout), Abyss (coins), Excavation (supplies), C. Lighthouse/Bell Spire (goods in NH chests), Bulwark (LM troops and training size), Prosp. Towers (supplies per 3h), Forge (orcs), Shrooms (LR troops), Academy (Mage troops), Embassy (mana per scout), Abbey (mana per spell), Maze (mana per 3h), Toads (HR troops produced), ETC (seeds), Sunset (seeds per NH chest), Pyramid (HM troops), Arena (drone riders).
I think wonders that give population/culture based on active population/culture are already fine (active population/culture already is constrained by tech level and city size - perhaps these would in fact be even better as base scale for AWs, tournament and Spire)
Pros :
More consistent with the tournament/spire formula that makes each AW level increase costs by a number depending on research and expansions
Increases the incentive to place expansions and to progress in tech tree (what is expected to be benefitial)
Increases incentive to buy premium expansions
Cons :
Requires a lot of rebalancing work
Greatly reduces incentive to complete provinces (at least past the last expansion)
The power of AWs is meant to grow with game progress, but it actually is scaled on factors like completed provinces, squad size and MH level that doesn't reflect the power of the city very accurately. I'd purpose to instead scale AW production on factors more relevant of the power of the city, like chapter progress and expansions.
AWs concerned would be Tome (supplies per scout), Abyss (coins), Excavation (supplies), C. Lighthouse/Bell Spire (goods in NH chests), Bulwark (LM troops and training size), Prosp. Towers (supplies per 3h), Forge (orcs), Shrooms (LR troops), Academy (Mage troops), Embassy (mana per scout), Abbey (mana per spell), Maze (mana per 3h), Toads (HR troops produced), ETC (seeds), Sunset (seeds per NH chest), Pyramid (HM troops), Arena (drone riders).
I think wonders that give population/culture based on active population/culture are already fine (active population/culture already is constrained by tech level and city size - perhaps these would in fact be even better as base scale for AWs, tournament and Spire)
Pros :
More consistent with the tournament/spire formula that makes each AW level increase costs by a number depending on research and expansions
Increases the incentive to place expansions and to progress in tech tree (what is expected to be benefitial)
Increases incentive to buy premium expansions
Cons :
Requires a lot of rebalancing work
Greatly reduces incentive to complete provinces (at least past the last expansion)