Dl. Goe
Active Member
Hi guys,
I would like to bring you under consideration the following situation:
For a long time by now, we have had events with evolving buildings as grand prizes; all of these prizes are rather similar as value, apart for two (fire phoenix and brown bear), which might be considered more powerful even compared to wonders at high levels. A combination of multiple phoenix-es (not even a plural exist!) and bears allows anyone who has them to score very high in tournaments, cash in the benefits from such successful tournament (quite important ones) and eventually take the pride of a high ranking player.
While I clearly understand they have paid for this advantage, what I cannot grasp is why similar prizes (or slightly better) are not offered on a regular basis (aka every year when the event has a re-run). A such approach leaves most players with the feeling they are not allowed to compete against those who (ones upon times) bought them; and on the other hand makes any event currency purchase less probable, as people tend to compare prizes (especially if the price is similar).
And that brings me to some sort of proposals, at least as my blonde neuron could:
I would like to bring you under consideration the following situation:
For a long time by now, we have had events with evolving buildings as grand prizes; all of these prizes are rather similar as value, apart for two (fire phoenix and brown bear), which might be considered more powerful even compared to wonders at high levels. A combination of multiple phoenix-es (not even a plural exist!) and bears allows anyone who has them to score very high in tournaments, cash in the benefits from such successful tournament (quite important ones) and eventually take the pride of a high ranking player.
While I clearly understand they have paid for this advantage, what I cannot grasp is why similar prizes (or slightly better) are not offered on a regular basis (aka every year when the event has a re-run). A such approach leaves most players with the feeling they are not allowed to compete against those who (ones upon times) bought them; and on the other hand makes any event currency purchase less probable, as people tend to compare prizes (especially if the price is similar).
And that brings me to some sort of proposals, at least as my blonde neuron could:
- The fast rebalance: allow only one building (of one type) to be fed at any time; this will bring some fairness, as most players have/can acquire one building, but leaves the new grand prizes quite lame.
- Adopt an ever slightly better prizes policy, which means the power/value of grand prices slowly increases from event to event. This way everyone has the chance to improve the account, keeps all event important/attractive and probably encourages some event currency purchase. I’m fully aware this solution is similar to a slight inflation (in players’ combat power), but devs. can always add a new term to the famous squad size formula (this time related to the number of event buildings), I don’t have to teach them…