DeletedUser
Guest
Reactivation spell for timed buildings.
For buildings that have a duration timer, maybe create a reactivation spell, if a player has not advanced to the next chapter when a new event comes up or if the building no longer produces the items.
After purchasing the outpost, I was told this becomes null and void (culture only) after the event. If I am still at chapter 3 when the next event comes up it would be nice to have a spell to create in the magic academy to reactivate it for the new event. But for the love of pete, please don’t make it relics. How about goods instead?
Same goes for the library, ferris wheel, wishing well – anything with a duration.
If people take breaks from the game, this would be helpful as well.
Downsides: can’t think of any, this is strictly for being in the same chapter you acquired the item and it runs out.
For buildings that have a duration timer, maybe create a reactivation spell, if a player has not advanced to the next chapter when a new event comes up or if the building no longer produces the items.
After purchasing the outpost, I was told this becomes null and void (culture only) after the event. If I am still at chapter 3 when the next event comes up it would be nice to have a spell to create in the magic academy to reactivate it for the new event. But for the love of pete, please don’t make it relics. How about goods instead?
Same goes for the library, ferris wheel, wishing well – anything with a duration.
If people take breaks from the game, this would be helpful as well.
Downsides: can’t think of any, this is strictly for being in the same chapter you acquired the item and it runs out.
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