DeletedUser269
Guest
Because of the huge production boosts, I assume supposed strategy of getting tier 1 materials is specialization and trading. The amounts of resources required seem to be balanced for that.
Unfortunately, either due to a design flaw or a stroke of bad luck, noone in my neighbourhood produces anything else, but steel. It severely hinders my progress, since I have to produce other goods without a boost or buy them from wholesaler. What worries me is this: we are currently in beta. Every single player has shown at least a decent amount of interest in this game in order to secure a key. Live version is bound to have many more inactive accounts, limiting trade possibilities even more.
Please consider increasing possible trade range significantly, even having to pay the merchant fee for trades with undiscovered players won't hurt as much as not being able to trade at all.
Unfortunately, either due to a design flaw or a stroke of bad luck, noone in my neighbourhood produces anything else, but steel. It severely hinders my progress, since I have to produce other goods without a boost or buy them from wholesaler. What worries me is this: we are currently in beta. Every single player has shown at least a decent amount of interest in this game in order to secure a key. Live version is bound to have many more inactive accounts, limiting trade possibilities even more.
Please consider increasing possible trade range significantly, even having to pay the merchant fee for trades with undiscovered players won't hurt as much as not being able to trade at all.