SoggyShorts
Well-Known Member
Is there a reason why event buildings give zero ranking points? I don't see why a player that chooses to use an event building that gives better results than a non-event building should have a lower score.
For example:
City 1 has 150% unbuffed culture and 5 workshops.
City 2 has 100% unbuffed culture and 6 workshops.
If both cities are using the same space, but city 1 has better production, and city 2 has a higher score. That shouldn't be.
Just look at these 2 cities: The first one uses less space, makes more supplies, (due to culture) but has 50% lower ranking points
I believe rank should be an indication of your city's strength. A combination of military and goods/supplies production. Results are what matter; choosing a more efficient way of getting that production shouldn't incur a penalty.
Note: I've never really cared about rank before, but since it is in the game, and some fellowships do use it as a measure of a player's city(due to lack of better tools) it is somewhat important when trying to find a FS.
For example:
- In one city I have 6 orc nests that are producing more supplies than having 3 more workshops would, and are saving me space, pop, and culture. How does that equate to having a "worse" city? Should I really have 10,000 fewer points than an otherwise identical city which is producing fewer supplies?
- Another city gets 30% of its population from event buildings, because they give more population per square than a residence would, and I get culture on top of that. It's the smart choice. Why should having a better city make me less desirable to a top FS?
City 1 has 150% unbuffed culture and 5 workshops.
City 2 has 100% unbuffed culture and 6 workshops.
If both cities are using the same space, but city 1 has better production, and city 2 has a higher score. That shouldn't be.
Just look at these 2 cities: The first one uses less space, makes more supplies, (due to culture) but has 50% lower ranking points
I believe rank should be an indication of your city's strength. A combination of military and goods/supplies production. Results are what matter; choosing a more efficient way of getting that production shouldn't incur a penalty.
Note: I've never really cared about rank before, but since it is in the game, and some fellowships do use it as a measure of a player's city(due to lack of better tools) it is somewhat important when trying to find a FS.