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Other raising the value of the travelling merchant

DeletedUser607

Guest
currently: it produces 3h and 9h of the unboosted good of its own tier.

proposed: it produces 3h of both unboosted goods and 3h of 2 unboosted sentiend goods

with sentiend goods, the merchants would be much more interesting.
 

Jaxom

Well-Known Member
I doubt that I would build one for sentient goods. The stuff would just decay away. I could not justify the space during the months that I wait for the next chapter that uses sentient goods.
 

SoggyShorts

Well-Known Member
I doubt that I would build one for sentient goods. The stuff would just decay away. I could not justify the space during the months that I wait for the next chapter that uses sentient goods.
Indeed, now that I've seen how crazy low the need for T4&5 is in chapter 13 there would be no point.
I'm not even using MM spells or leveling my 1 factory past 24 and I have more than enough T4&5
 

Marindor

Well-Known Member
We're not planning on rebalancing the current travelling merchants, but of course it could be possible that new ones will be introduced in the future. For now I will archive this thread :)
 
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