DeletedUser2193
Guest
Elvenar has a very conflicted system in the game, atm:
This means it’s actually better to have minimum sized buildings of Tier 1 Goods & Production, if you want to do events & quests well. The clever folks will have 1 or 2 at max size, and use their spells constantly, so that they maximize their spells AND events. It also means you’ll probably be swimming in supplies, making supply building Prizes really crummy.
There’s two solutions I can think of, but one of them “doesn’t work” well. I’ll mention that one first.
Larger buildings count towards completing the quests multiple times depending on their size divided by 4 (the squares a starting building takes). Remainders would be truncated. So a workshop would be worth 1 (4 squares), 1 (6 squares), 3 (12 squares), 3 (15 squares), 4 (18 squares), 5 (20 squares), 7 (35 squares).
In other words, a player with a 20 square workshop (Woodelves), would need to do beverages 10 times with it, to get the 50 required for the Dwarven Brewery Badge.
Prizes that give Supplies/Goods:
Well, trader is garbage, unless you want to try and solo for some odd reason. So I'm not going to mention that... Trader would need to scale off boosted relics somewhat for it to even be remotely considered...
Prizes that give supplies can be fixed by either: 1) Making supplies more valuable in some manner 2) Counting it towards the quest if its sat long enough (so 9 hours to count as Groceries...) 3) Removing supply prizes
One way to make supplies more valuable would be letting people spend Supplies to add KP to AWs. This cost would be fixed to your age (and would not scale like buying KP). This "purchase" would never be an actual KP, it'd just count as one for contributing. So my current Age V town with max TH can hold 440,000 supplies... so maybe the 1/4 of that, like 110,000. It'd mean an extra KP every few days. A pittance compared to doing tournaments, but it'd make hitting cap of supplies feel less silly, and make supply prizes feel more valuable...
Just to clarify, I'm talking about people who are going over supply cap regularly, by a lot, because they have lots of extra buildings for Fellowship Adventures, Events & Quests.
1. Increasing Building Size
2. Prizes that give productions
3. Quests that ask for multiple Supply or Goods Productions
2. Prizes that give productions
&
This means it’s actually better to have minimum sized buildings of Tier 1 Goods & Production, if you want to do events & quests well. The clever folks will have 1 or 2 at max size, and use their spells constantly, so that they maximize their spells AND events. It also means you’ll probably be swimming in supplies, making supply building Prizes really crummy.
There’s two solutions I can think of, but one of them “doesn’t work” well. I’ll mention that one first.
- Get rid of quests asking for multiple supply/goods productions. The problem is, this narrows how many types of quests there can be by a lot.
Larger buildings count towards completing the quests multiple times depending on their size divided by 4 (the squares a starting building takes). Remainders would be truncated. So a workshop would be worth 1 (4 squares), 1 (6 squares), 3 (12 squares), 3 (15 squares), 4 (18 squares), 5 (20 squares), 7 (35 squares).
In other words, a player with a 20 square workshop (Woodelves), would need to do beverages 10 times with it, to get the 50 required for the Dwarven Brewery Badge.
Prizes that give Supplies/Goods:
Well, trader is garbage, unless you want to try and solo for some odd reason. So I'm not going to mention that... Trader would need to scale off boosted relics somewhat for it to even be remotely considered...
Prizes that give supplies can be fixed by either: 1) Making supplies more valuable in some manner 2) Counting it towards the quest if its sat long enough (so 9 hours to count as Groceries...) 3) Removing supply prizes
One way to make supplies more valuable would be letting people spend Supplies to add KP to AWs. This cost would be fixed to your age (and would not scale like buying KP). This "purchase" would never be an actual KP, it'd just count as one for contributing. So my current Age V town with max TH can hold 440,000 supplies... so maybe the 1/4 of that, like 110,000. It'd mean an extra KP every few days. A pittance compared to doing tournaments, but it'd make hitting cap of supplies feel less silly, and make supply prizes feel more valuable...
Just to clarify, I'm talking about people who are going over supply cap regularly, by a lot, because they have lots of extra buildings for Fellowship Adventures, Events & Quests.
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