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New Game Features PvP

DeletedUser252

Guest
I only like the arena pvp, not the plundering bit.
In FoE it's a real pain when your neighbors at nr 1 are plundering you at nr 78.
You can't do anything about it and you can't make progress in you techtree becouse some days you are hit by 10 or 15 ppl a day.
If that happens here, I wil be gone the same day.
 

DeletedUser

Guest
I don't think that will ever happen here. The Arena is a very good idea. PvP should always be a choice, not a must.
 

DeletedUser967

Guest
Thats right but if in PVP we will not be able to plundering then we should get other rewards - why not coins, supply or goods? Really not much but symbolic reward. It should depend on the same fight how many units you use, how many dies etc.
 

DeletedUser

Guest
already know of a game using arena, that's how I got that idea. But you do not necessarily need plundering, you could use some type of reward per # defeated players. Like +10% attack for a day or 5k coins or 1k supplies or goods. Something to stimulate it a bit more than being the best.
I already suggested something like that.
 

DeletedUser

Guest
It has been suggested (by me as well) that attacking neighbors doesn't have to involve any plundering.
 

DeletedUser

Guest
It has been suggested (by me as well) that attacking neighbors doesn't have to involve any plundering.

If they allow attacking neighbours and no plundering ill just leave in the default defense and never reinforce, I org thought in FoE the plundering was a bad idea, my thoughts changed on that due to that reason.

Now this game they can do other things. Arena, GvG ect instead of us attacking neighbours. Every game doesn't need me attacking my neighbours!

To be honest if they add other goals such as guilds building (just a example name) wonders ect, it would add player to player contact thats needed to keep ppl playing these. pvp isnt the be all.

And until im controling defense it isnt pvp any way its player vs AI there is no challenge fighting a AI, just ppl seem to need to 'take others stuff" to think thier accomplishing anything. In Foe i attacked a lot daily for a long time and even got 5th over all on the server (was gaining on 1st at the time) and never plundered except those that did me. Ment nothing as all i was doing was fighting a AI that couldn't defend a persons city ever. (didn't and still doesn't matter how much +defense you have vs a good player)

TLDR: pvAI isnt needed here, whats needed if you need to add pvp is player vs player where both sides control the units.
 

DeletedUser

Guest
Dagar, please take a look at my thoughts on PvP in Elvenar:

http://beta.forum.elvenar.com/index.php?threads/peaceful-pvp-combat.1727/

Have read it :)

Another player posted a suggestion on the US server forums i'm liking. Was more a co-operative idea for player interaction vs a player vs player. Think aslong as they have player interaction (which this game atm sorly lacks) they will do well. Also think theres room for both types of play (pvp and co-op)
But really have no interest in another pvAI game. player vs player to me = both sides controling the units.
 

DeletedUser481

Guest
1. I like fight :) and also battlefields in this game :)
2. I see little bit non-correct when everyday I supportin neighbours and lot of active neighbours doesnt care. What about option support and attack. It can be a better interacstions between active players.
- The Truth is, this system may cause unpleasant atmosphere between neighbors, but if I can to have coins from support, I can to have coins from attack without plunder. And If I attack somebody who supported me I get half from coins.
- and Ive got points to PvP :)
3. Second thing is Adventure in this game resp. Map of Adventure. Simple, I miss here an adventure ... some action ( I wrote this in other place of forum ) like Dungeon map with troglodyte and next different creature. Somethin like "Wake up and look forward to continue mya adventure" ... without Relics, with plus points to PvP, without "so strong" :) enemies, with some "Big Boss" which I must find and Kill ( muahahaaaa, and more and more :)) and plus points to global rankin. As a reward would be sword for units bonus or horn for production bonus, for example.

It could be a secondary storyline of this nice world and PvP same time for players who wanna be here more time.

Have a good start of The week :)

btw. excuse me, if I write to incorrect theme, again :(
 

DeletedUser967

Guest
Hmmm something like Dungeons with Big Boss could be good but in this battle should not be units as in normal fight but real boss - heroes - with some army and level of difficulty should be hard - fight with boss will be a big challenge.
 

DeletedUser

Guest
Yup, I agree 100% that there are good ways to entertain players, fighters as well as builders. Two different branches in the tech tree would be better suited than one for everything.
 

DeletedUser

Guest
I agree if PVP'd be an option and not a must for all players.
A guild system is desirable and I beieve that developers are working hard about that ;)
 

DeletedUser

Guest
Especially for you, superalexandre9: I am AGAINST pvp. :D

I do hope, you won't get upset now :D
 
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