DeletedUser1657
Guest
You might want to also change the "Did you know..." that says that crafted goods are four times as expensive to produce as basic goods.
Why, this statement is correct? They could reword it differently to account for "value" verse cost, but I bet that would confuse more people than just leaving it. Other option is to just remove that hint and leave people in blessed ignorance
usually you can trade 4*less or 4*more than the fair value
so, if the official fair value is changed, it would be logical to be able to change the limitations accordingly
with a 1.5:1 ratio beween t1 and t2 you could go from 6t1 for 1 t2 to 3t1 for 8t2
Your assuming the restriction is 4:1 of fair value and not 4:1 of cost, which it might be. The change of the star rating will force a change on cross-tier trades. Anyone doing even the current 2 star ratio would show up as a 0 or 1 star trade and be highly unlikely to be taken except by arrangement or miss click.
Does anyone know how the 0 and 1 star trade values are determined, curious how it will be applied in this case
well; fine by me. rethink the amount of production costs and DONE
This is where the filter was the best and simplest option. It would have removed these trades from those who don't care for them and left them there for those wanting to use them. Funny thing is I see plenty of cross-tier trades in sentient goods and they turn over pretty quickly that people must be taking them. Is there a different tolerance for sentient than for normal goods? I would assume the value is the same ratio as they come from the same building?