Just maintain 1:2:4
we have our effort thro' different chapter
it is not a matter of value supplies/coins/time between goods
1000 gem to get 16000 plank is much fair as it is more represent high-chapter player with lower-chapter player
do not down-grade high-chapter player to lower-chapter player
game require some in-balance between players result dis-advanatage and advantage, never fair
Just like battles...u want faster with AUTO, u get bigger loss
u want reduce loss, do manual and spend time .....
Making game SIMPLE (1: 2: 4) is more important
it is only those player ( who has plenty of time ) use their calculator to ask for BALANCE of goods between chapter ignoring player effort in advance each chapter, it is impossible to match exact ratio, why not keep it unchange
if you do not like it, just do not produce it
but u cannot avoid it as
Tons of quest of event ask for to get T1 goods, may be T2 and T3 in future event quest
they get "no where" to dispose those T1goods and ask for exchange more T2 and T3 goods
Just keep existing ratio (1:2:4) to represent player effort in advance to new chapter/new upgrade
by the way, inno should think
if player is ask to produce t1 goods....etc in event or daily production
player has tons of it
but "how to use it"....e.g. donate ?? goods to Inno as 1 of for event quests...etc <p.s. not FA>
like "donate 10k of your non-boosted T1 goods for event quest getting ?? ticket",
like "daily quest...donate ?? your boosted T1 to get ? kp, your non-boosted T1 goods to get T2 or t3 goods"