SoggyShorts
Well-Known Member
I know the tournament formula is pretty much settled and inno apparently likes the way it is, but I'd like to just say once more how lame it is that this doesn't excite me anymore.
Maybe, all I know is that it feels like the 3rd or 4th since the formula change and each one has been sad.This is the first one to show up outside an event in maybe 2 years?
That's true, but if you reach a point where you don't want to make the tournament either a bit harder or a lot harder then neither one excites you.It's my understanding that there is still an advantage to placing premium expansions vs. regular expansions -- that premium expansions have less of a negative effect than regular expansions. If one put in premium expansions instead of, not in addition to, province or research expansions, then it would actually be better for tournament and Spire costs. That was enough to entice me to buy one on my main world.
Yeah it's not an "either/or" at this point.It's my understanding that there is still an advantage to placing premium expansions vs. regular expansions -- that premium expansions have less of a negative effect than regular expansions. If one put in premium expansions instead of, not in addition to, province or research expansions, then it would actually be better for tournament and Spire costs. That was enough to entice me to buy one on my main world.
I know the tournament formula is pretty much settled and inno apparently likes the way it is, but I'd like to just say once more how lame it is that this doesn't excite me anymore.
View attachment 9103
this is bad and for me proof that the game has enormous problems in the design of progress.View attachment 9153
Not only expansions are boring now ,
I have no destination for my KP anymore, for quite a while now.
It is bigger proof that big egos are at the helm to have ignored the most widely protested change in Inno history. How many hundreds of pages of complaints? Big egos go with enormous blindness to what's right in front of them.this is bad and for me proof that the game has enormous problems in the design of progress.
It is bigger proof that big egos are at the helm to have ignored the most widely protested change in Inno history. How many hundreds of pages of complaints? Big egos go with enormous blindness to what's right in front of them.
Exactly what was foretold in the complaints is happening, and at a far greater slaughter rate than I imagined. I did a 12k tournament on live last week and I drained about 25% of resources that I had built up in the year ahead of this disaster. We did our first time all 19 chests, but I was able to maintain around 10k score when this came out and looked at how my resources are draining, I'd doubt very much I can maintain 9k now and I think 8500 is more realistic. So, shall chapter 19 bring on 7500? It is just so stupid, and the problems were well outlined and foretold.
I think the vast majority of comments weren't against a change in principle, but:I do not mind the change in principle, I believe in principle the change was a good change.
It's just the implementation itself that's horribly executed.
A formula that they use now should have never gotten past the design phase.
I cannot agree that the difficulty increase is too steep, it was a measure to cut the fact that tournaments became a who has the most unlocked province game. I do agree that I do not like the amount of units needed in the first 15 or so provinces. the losses to experiment are to big to my liking. but it's a choice to stop people doing 80-100 provinces a week. and thats a choice I can agree withI think the vast majority of comments weren't against a change in principle, but:
1) The tournament difficulty increase is too steep.
2) The increase in squad size from AW levels is too high.
3) The penalty for purchased land expansions is too high and there should not be any penalty here.
My suggestion of putting the difficult at 200% for province 50 level 6 is 25% more difficult that the old tournament and where it is now is 39% more difficult. Before the military boosts and the birds the 160% difficulty level was mostly skipped and for most that were playing a lot of provinces 145% difficulty was the hardest they did.I cannot agree that the difficulty increase is too steep, it was a measure to cut the fact that tournaments became a who has the most unlocked province game. I do agree that I do not like the amount of units needed in the first 15 or so provinces. the losses to experiment are to big to my liking. but it's a choice to stop people doing 80-100 provinces a week. and thats a choice I can agree with
What I see fits the formula for the data is that to go from no AW to max AW in chapter 17 results in a squad size that was 413% of the squad size without any AWs. What I calculate if only one AW from each chapter was included would by a squad size that is 270% of the squad size without any AW. I think the AW penalty is still too high with this idea2,3 are points you keep repeating but that is not the issue at all, it's the way the formula is designed thats the issue.
The issue's are:
1: the exponential increase in difficulty for mandatory research, any exponential scale is an issue unless everything in the game uses an exponential scale. these types of scaling simply turns out of control at an increased rate. currently the game gives a lower increase in each chapter, while the exponential scale of the mandatory research does the opposith and it's growth in difficulty increased with each research.
2: Wonderlevels and expansions multiply with research and eachother. therefore it's not ansemi fixed added difficuylty that makes sense to some degree, but a difficulty that exceggartes the effect of it depending on the other values, the bigger the "other values" the more screwed it becomes.
It makes a huge difference of you multiply x by 1 and 2 or by 3 and 4. 2 vs 12 is a 6 times difference in added difficulty.
In chapter 17 placing all the premium expansions increased squad size by about 25% Ok, so some of the numbers I got playing with the calculatorFor players who have lots of research, lots of wonderlevels and lots of expansions these values go out of control and far out of the spec they claimed that was intended.
I have no issue if wonders make it a bit more difficult, or expansions make it a bit more difficult, bus as it's designed now it can be either a bit, or a giant leaf in difficulty. and therefore the claim that each improvement would be one, is a clear lie. it is in a certain phase of the game. but once you become a big fish you are screwed in 1 way or the other.
Spire has a one chapter delay for a new resource so it is possible we'll see unurium in chapter 19. It is probably advisable to get that unurium AW going.I give it 2 more chapters, before the effects of the formula becomes unignorable by the dev team, by then there will be a good chance that they change this formula again before tourney & Spire becomes completely unplayable by end game players.
The 3rd floor of the Spire is already more or less unnegotiable for many end game players thanks to the large required quantities of seeds & mana, and maybe they are aware of it, so that might be why they didn't include unurium once we got ch18 (tried it on beta where my wonders levels & expansions are much lower than on live currently resulting in 80% more expensive T&S on live than on beta.
On live i was forced to switch to fighting only with the FR-Tourney, FR-Spire, SU-Spire, TU-Tourney combo as the last resort to keep at least some decent tourney score, but currently lowering to 8k already and with the next chapter probably even 8k will be too high for me - i'm going to keep some records of how the top 50 tournaments players by chapter changes over time.