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New Spells

DeletedUser246

Guest
It's been a few months after the implementation of the Magic Academy.
And after a few days it has added a new spell to increase the power of culture of the buildings helped the neighborhood.
But we have not seen any more new Spell

I would like to propose here a discussion on the creation of new spells.
What are the new spells?
What bonus?
Leave your suggestions and specifications so we can arrange something so that Elvenar team can get a sense of what we players want.

I thought of some.

> Scout Spell:
Decreases the current time of scout at 25%.
(If it takes 48 hours to explore, this would decrease by 25%, and thus decreasing to 36 hours.)
Production cost: 2 Relics of each non boosted goods.
^ How is a powerful spell, this would be more expensive than normal.

> Spell Attack:
Increases 10% Attack Power of units at your next battle.
Spell was released in the Barracks.
Cost: 1 relic of each non boosted goods.

For now I just thought these. And that would be very welcome, both for new players and for those who are already well advanced, since the increase of range of enemy troops in the most remote areas not scale also with the amount of force that can stand in battle.
 

DeletedUser651

Guest
You should cut and paste this in the magic academy and spells thread. Keep all the suggestions together. :)
 
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