DeletedUser1596
Guest
Instead of asking for something new, I'd like to ask for something not to come. I'm talking about another resource.
Whole game begins with only a coin, a hammer and a research point as main resources to fuel our progress. Each has different use and they are harvested in a different way. In my opinion, excellent choice of game mechanics.
Very soon another 9 resources followed (marble, steel...). All 9 are the same, they just look different. They are nothing but coins and hammers converted to different number with a small picture. Harvested the same way as hammers. Supporting the production with a relic-based bonus was a good move, until we hit the bonus-cap. The only good thing: plenty of nice buildings.
With the first guest race another two useless resources came into play. But because the guest race was a new interesting feature, those 2 resources were ok.. for a while.
Then we got Orcs as a resource used mostly to buy out provincies. This is where I thing the game went too far.
Then mana. Not a bad idea, decaying resource growing on cult. buildings, nice. But already too much.
And now... Halflings. Another 8 temp. resources and another permanent one. Really? For me, it's not interesting, fun or a challenge. It's just a mess.
So I'd like to ask: No more new resources.
Whole game begins with only a coin, a hammer and a research point as main resources to fuel our progress. Each has different use and they are harvested in a different way. In my opinion, excellent choice of game mechanics.
Very soon another 9 resources followed (marble, steel...). All 9 are the same, they just look different. They are nothing but coins and hammers converted to different number with a small picture. Harvested the same way as hammers. Supporting the production with a relic-based bonus was a good move, until we hit the bonus-cap. The only good thing: plenty of nice buildings.
With the first guest race another two useless resources came into play. But because the guest race was a new interesting feature, those 2 resources were ok.. for a while.
Then we got Orcs as a resource used mostly to buy out provincies. This is where I thing the game went too far.
Then mana. Not a bad idea, decaying resource growing on cult. buildings, nice. But already too much.
And now... Halflings. Another 8 temp. resources and another permanent one. Really? For me, it's not interesting, fun or a challenge. It's just a mess.
So I'd like to ask: No more new resources.