Rill
Active Member
I haven't seen any mention (other than in threads of other topics) of the new added researches "Neighborhood" and "Fellowship."
This appears to be something that Inno is testing. My beta city has this feature. Basically you can't give neighborly help (although you can receive it) until you complete a 5-point "Neighborhood" research that is positioned between the researches for Armory/Trader and Advanced Residences. You cannot view or join fellowships until you have completed a 10-point Fellowships research, which is positioned after the Advanced Scouts research at the beginning of chapter 2.
This has the effect, among others, that players cannot participate in tournaments until chapter 2. It also means that really small cities can't benefit from advice and chat in fellowships (or I guess be misled by bad information in fellowships).
It is a bummer for me because I love creating tiny cities with the smallest possible footprint (right now my beta city has 7 total expansions, 6 original plus one, and I'm trying to put all the possible functional items in it).
I can see it would discourage people from trying to game the tournament system by feeding a chapter 1 city beaucoup resources and having it gain massive tournament points while costs are small. It would also prevent people from creating new accounts solely to compete in FAs (since you have to build them at least to chapter 2). Are there any other possible benefits that you can think of? What are the drawbacks?
This appears to be something that Inno is testing. My beta city has this feature. Basically you can't give neighborly help (although you can receive it) until you complete a 5-point "Neighborhood" research that is positioned between the researches for Armory/Trader and Advanced Residences. You cannot view or join fellowships until you have completed a 10-point Fellowships research, which is positioned after the Advanced Scouts research at the beginning of chapter 2.
This has the effect, among others, that players cannot participate in tournaments until chapter 2. It also means that really small cities can't benefit from advice and chat in fellowships (or I guess be misled by bad information in fellowships).
It is a bummer for me because I love creating tiny cities with the smallest possible footprint (right now my beta city has 7 total expansions, 6 original plus one, and I'm trying to put all the possible functional items in it).
I can see it would discourage people from trying to game the tournament system by feeding a chapter 1 city beaucoup resources and having it gain massive tournament points while costs are small. It would also prevent people from creating new accounts solely to compete in FAs (since you have to build them at least to chapter 2). Are there any other possible benefits that you can think of? What are the drawbacks?