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More Unit changes (also not in the Release Notes)

Jixel

Well-Known Member
Axe Barbarian II used to have +40% vs Heavy Melee, now has +20% vs Light Melee.
Crossbowman II used to have +20% vs Light Melee, now has +20% vs Heavy Melee.

... what, fighting was getting too easy somehow ? Really ?


(also - is the way that the "Daze" ability of Treant II "overrides" the "Broken Valor" of Sorceresses intentional ? i.e. not a bug ? It makes it much harder to put together an army with any synergy between the unit abilities, the way opposing armies do.)
 
We're sorry for not having announced it earlier, but we added it to the release notes now. Please check here for a full list of changes.

As for the abilities, that would require some more investigating. Could you write a bug report on that, please? :)
 
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