Jixel
Well-Known Member
Axe Barbarian II used to have +40% vs Heavy Melee, now has +20% vs Light Melee.
Crossbowman II used to have +20% vs Light Melee, now has +20% vs Heavy Melee.
... what, fighting was getting too easy somehow ? Really ?
(also - is the way that the "Daze" ability of Treant II "overrides" the "Broken Valor" of Sorceresses intentional ? i.e. not a bug ? It makes it much harder to put together an army with any synergy between the unit abilities, the way opposing armies do.)
Crossbowman II used to have +20% vs Light Melee, now has +20% vs Heavy Melee.
... what, fighting was getting too easy somehow ? Really ?
(also - is the way that the "Daze" ability of Treant II "overrides" the "Broken Valor" of Sorceresses intentional ? i.e. not a bug ? It makes it much harder to put together an army with any synergy between the unit abilities, the way opposing armies do.)