Hi @NezzieView attachment 10351
I seem to be stuck on this task. I have harvested around 10 advanced tools and only three counted.
I have logged out and in twice (Chrome) and even tried another browser (Edge).
I wouldn't know even if the cities were close to the same, cause I have been collecting Brunos and Witch Doctors.
I snagged a Headless Horseman culture, those are great!
I agree! Seeing buy 12 knowledge points back to back, not only increases the unrecoverable "expense" of the game, but limits it variety and the resulting interest. Quests where something needs to be achieved or planning is required are much more interesting. Buying kp too much in an event seems like a lazy fallback on a way to come up with another quest item. And it does little to advance the game.* Devs: I thank you for allowing any goods to apply towards event quests, that has been a good update.
* However, please note when "Buy # of KP" quests are back-to-back, Task 30 & 31 "Buy 12 KP," it's much less fun to play (insert audible groan each time that appears). The more we buy, the higher the costs with each successive purchase. This is becoming a bigger disincentive for players than you may realize. More so when the event's grand prize isn't that grand. I personally don't need another Mana producing building, the later chapters need a lot more Unurium, Divine Seeds, and Ascended goods. How about options based upon chapter needs?
* I also must mention the dashed expectation of getting some sort of troop healing effect or production (Vitality surge) from the misleading information text for the building. Why are you talking about healing when there's no healing produced?