Inno - why oh why are you giving us yet ANOTHER evolving / event building that gives T3???????? Has anyone noticed the BIG problem across all worlds with wayyyyyy too much T3. I have earned the past several event buildings and evolves, but I am not placing them because all they give is T3 - which there is already too much of. I know you think you solved the previous problem where there was too much Scrolls, but all you did was switch the overload to T3. So basically, I'm doing the event for the things I can win along the way. Waste of resources
I can do with only 2 T3 factories and what else I need from the tier 3 gods I get from other sources and that is not trading.
Some of those players may not have any T1s at all. That's the point -- just produce T3s and trade for T1s since it's more efficient.The amount of T3 goods I keep getting from all the event buildings are getting a real problem.
The players around me also have so many T3 goods they keep putting them up for trade and are requesting T1 goods in return.
That is stupid in my eyes for if you put up T1->T1 you will get your trades done faster.
Now I will have to wait on the edge of the playing area till players will start accepting planks and deliver marble or steel back for it.
There is a simple solution to this problem.
for below chapter 12 players keep the spread of T1-3 goods and have a T1 goods on an evolving building turn in to a T4 goods same for T2->T5 and T3->T6.
That way players below chapter 12 don't end up with over 1M T3 bonus goods and are stuck on below 100k of all T1 goods.
Some of those players may not have any T1s at all. That's the point -- just produce T3s and trade for T1s since it's more efficient.
I'm not defending the practice -- I'm just explaining it.
And beginners won't stand a chance...This has actualy very simple solution. All players needs to do is not to take any cross tier trades.
Then, those players with no T1 will simply be without T1 goods.
In almost all the FS I have been a part of, a lot of beginners are helped through their first 5 chapters by crosstier trade or even 0 star trade.. not to make their life easier, but to help them grow faster an thus become a valuable asset to the beneift of the whole FS...If some beginners rely on T3 produced by event buildings and don't have any T1 manufactories, then it's about time they learn that their manufactories should be their primary source of goods (especialy once they start building relic bonuses).
In almost all the FS I have been a part of, a lot of beginners are helped through their first 5 chapters by crosstier trade or even 0 star trade.. not to make their life easier, but to help them grow faster an thus become a valuable asset to the beneift of the whole FS...