Nsaplay78
Member
Many of us were excited to get this set out of the spire and have multiples of every part of it since we keep winning more of them each week. However, I think this set has caused more problems than it has solved. The biggest issue is that it produces the specific resources: scrolls, tree gum, and cosmic bismuth. This means that those resources are easily obtained by everyone. That also means that players who have those resources as there boosts are completely screwed. Since they are easy to get for everyone, there trade value is diminished and you cant use them to get the other goods u need. The buildings are so small that everyone is able to upgrade them with each chapter advancement for very few RRs which means they will never become obsolete and need to be replaced. Any 1x1 building that produces goods is way to strong in my opinion. We need something done to this set so that it produced all good types randomly instead of a specific one. The only other solution I can think of is to make similar buildings that produce the other goods so its balanced. You cant just make one of the goods easy to get and not the other two without seriously crippling a large portion of the player base. My city that is boosted in scrolls, I cant give the stuff away. As a result, Im always very low on the other 2. I change is needed