ayvinul
Well-Known Member
(this obviously applies only to the web interface, the app is okay)
I routinely refill my queue with whatever units I don't have currently building.
This is horribly painful: one click to select the unit, a second click to actually put it in the queue. You might think, one double click is okay, but it also draws and erases the buttons, and that actually takes some actual time, since elvenar is one big chunk of webgl code that takes a toll on a lot of computers.
This is also inconsistent: it's about the only place in the game where you have to select something first before you build it. Everywhere else, you do a simple click.
(oh I checked, it also applies to the spell queue in the magic academy, where it's somewhat less inconvenient since you usually build lots of the same spell. But there as well, having all "create" buttons visible at one time would be great).
Is there any actual reason why we don't simply have 5 green "training" buttons visible at all time ?
I routinely refill my queue with whatever units I don't have currently building.
This is horribly painful: one click to select the unit, a second click to actually put it in the queue. You might think, one double click is okay, but it also draws and erases the buttons, and that actually takes some actual time, since elvenar is one big chunk of webgl code that takes a toll on a lot of computers.
This is also inconsistent: it's about the only place in the game where you have to select something first before you build it. Everywhere else, you do a simple click.
(oh I checked, it also applies to the spell queue in the magic academy, where it's somewhat less inconvenient since you usually build lots of the same spell. But there as well, having all "create" buttons visible at one time would be great).
Is there any actual reason why we don't simply have 5 green "training" buttons visible at all time ?