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Inventory - missing level for production buildings

Dony

King of Bugs
Game version: v1.100-beta.2-(fee48d6) (2020-02-27 11:38)
HTML5: no
Game world: zz1
Browser + version: Firefox Quantum 73.0.1 64-bit
Flash Player version: 32.0.0.330
Operating System: Windows 10
Screen resolution: 1920x1080
Account name: Dony
Humans or Elves: Elf

Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

Quest title: none

Current situation:

Production buildings (workshops, manufactories, etc) in inventory missing their levels, its impossible to know what level a building is. Event buildings have chapter icon in top left corner. This is especially important to know for quests in events which asks for building on certain level.

Expected:
In top left corner there should be yellow star icon with level of building next to it, like everywhere else in the game

Reproduction steps:
1. Open inventory/summoning tab
2. Observe any production buildings and try to find out which levels they are
 

Attachments

  • inve.png
    inve.png
    547.6 KB · Views: 110

DeletedUser2690

Guest
Mine shows in both Chrome and Firefox, with HTML enabled and with FlashPlayer. The picture shows Firefox with FlashPlayer.

summonings inventory FF FP.JPG
 

Heymrdiedier

Well-Known Member
If you ask me, this is not a bug but rather feedback.
Its not like it suddenly stopped working, they just never implemented the level of manufactories.
:)

I agree with you that it's annoying you cant tell tho. I just look at the image and then look at the wiki to see what level it corresponds with :p
 

Dony

King of Bugs
well it depends, missing image despite of the fact it exist and game works is still a bug
 

Heymrdiedier

Well-Known Member
well it depends, missing image despite of the fact it exist and game works is still a bug
how do you mean it exists? I've only seen chapter flags, but never seen building levels indications before, or am I missing something obvious?
 

DeletedUser2690

Guest
The problem does exist only on buildings teleported back into inventory as shown in the picture below. This is not a bug and will be forwarded as feedback.

summonings inventory 2.JPG
 

Deleted User - 81190

Guest
In the meantime, if anyone struggles with this, you can find out the level of teleported buildings by looking at tooltip of benefits/requirements (in browser at least). E.g. if my residence shows 4700 pop I know that this is L35. But I fully agree, this needs to be implemented.
 

maxiqbert

Well-Known Member
In the meantime, if anyone struggles with this, you can find out the level of teleported buildings by looking at tooltip of benefits/requirements (in browser at least). E.g. if my residence shows 4700 pop I know that this is L35. But I fully agree, this needs to be implemented.
in the same fashion, you can tell the level of a manufacture by the pop it uses up (at least, you can easily compare several in your inventory this way, to get the highest (or lowest)
 
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