New perks is fin.@eltina Would you mind if we start the poll and change the idea to "add new, more useful perks" that just adding new levels?
We could also ask for more levels for the existing perks, in addition, calling it "improve the current perks".
* At least a minimum of 20 individual players will have to vote (in favor/not in favor) for an idea to get approved.
* At least 80% of these players will have to vote in favor of the idea in its current state (to avoid forwarding ideas that aren't supported by a good majority of the community).
Once the idea has been approved/forwarded from this forum, whether or when it is implemented in the game is entirely down to the development team.By the way, who should we ask for feedbak about ideas previously polled and forwarded to the Development Team?
According to my knowledge, the way the approved ideas take is not that direct or clear/transparent.Once the idea has been approved/forwarded from this forum, whether or when it is implemented in the game is entirely down to the development team.
That next stage is indeed the CM voting round. Each 2 weeks all forwarded ideas are listed and each CM gets the chance to give 1, 2 or 3 points to an idea, based on how much that idea is relevant/asked for on their market. This again means that the first filtering is very important, as it's not our goal to have 50 ideas listed each 2 weeks and only give points to 3 of them. We'd rather have a list of only 4-5 ideas that really have a lot of support from our players, and choose between those.
According to my knowledge, the way the approved ideas take is not that direct or clear/transparent.
I would highly appreciate more feedback regarding the outcome of the CM voting round. I know that it has been possible in the US forum
Thank you. Further info regarding the outcome of the CM poll would indeed have to be provided by a CM.For now I can confirm that this idea was entered into the CM poll. I currently have no further information.