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New Game Features Guest Race Colonies (Cultural Settlements) in Unur

Arthus

Well-Known Member
There is colony system (Cultural Settlements) in FOE - sister game of elvenar.
Why can't be such system made in Elvenar?
They can choose one of the multiple settlements (Viking, Japanese or Egyptian - egyptian was just added recently)
They can make settlement of chosen culture from scratch, build the whole town, make settlement quests, and get rewards for completing whole settlement.
Then it resets and they can choose another or start again.
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They get rewards for completing settlement in fast time - shards of mini evolution buildings: Greater Runestone, Timeless Dojo, and Ancient Obelisk (5 levels each)
For each completion of settlement they can get main settlement evolution building: Yggdrasil, Shinto Temple and Royal Bathhouse - or their upgrade kit (equivalent of our artifact). Then settlement resets and can be done again from the beginning.

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Yggdrasil has 9 levels - it's production/military based
Shinto Temple has 9 levels - it's production/good/KP based
Royal Bathhouse has 6 levels, it's military/fellowship(guild) based

Can't we have similar system in Elvenar?

Imagine making colonies in Unur... We have so much guest races to choose from!
It could be even event-races like Mermaids! It would be re-doable, each one would take between 14-28 days!

It could start with Dwarven colony and Fairy colony in Unur continent - as you recycled all guest races since chapter 16!
 

Arthus

Well-Known Member
I have a question are new ideas even discussed at this point in the game?
Because literally every single proposition dies out without discussion or making poll by moderators
 

Marindor

Well-Known Member
While you never know how things will turn out, and of course we do look at our other games for ideas as well, at this point we don't intent to implement a similar feature in Elvenar. I will therefore now archive this thread.
 
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