DeletedUser
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Groups
In another game I love, not only could we be in a guild but we can also create small groups. Unlike a guild, you can join as many groups as you want. I don’t know if this is beyond the scope of what the devs can do but some ideas of groups for Elvenar could be:
1. Trading groups – I think this could even be beneficial to fellowships putting 9 people in a group for each of their boosted goods. And then those 9 are always helping each other. Each person could be in 3 groups. (or for finding people to help with that darn accept trade quest in an event)
2. Wonder groups – if a fellowship isn’t active with wonder building you could make a group(s) to help each other or if a fellowship is active and they want to group several people together and those individuals in a group each help each other based on how many kps they want to donate to a wonder.
3. Social groups
4. Neighbor groups – make a group of known neighbors that routinely visit
5. Event Groups-I’ve seen some people who are exceptional at organizing events in this game. Maybe they can create groups for people to help them maximize the most out of the event.
6. Teaching groups – maybe someone needs help with strategy or confidence to battle and people who are good with this can help others. Or if someone isn’t sure how to build their city and want to learn how others build them
7. Leveling groups – people who want to level together and stay in the same chapter as each other
8. Fellowship Adventure Groups- Group people by their tasks and what they can do for each adventure based on their chapter or their preference of what they make (donate)
I’m sure there could be some downsides to some of these but just throwing out some ideas. A search feature would need to be added to find a group you wanted to be in, but no invites please. I’ve seen people who have small closed fellowships who don’t participate in fellowship adventures or even tournaments but want to be together, this could be another way for them to always be together, instead of a closed fellowship designed for 20+ people and the activities tied to those fellowships.
Features it would include:
· Chat
· Golden hand thingees
· Kick
· Maybe a ranking system that remains private for a group that is routinely changing. However, that ranking system should be tied to the actual group and the person and not something that would hinder a person from joining a different group. A person shouldn’t be punished because they got into a group that didn’t end up being the right fit for them. But if they return to the group maybe they automatically have to request to join if their ranking was low.
· Open groups as well as closed ones
· A limit of 9 people
· Mini forum
In another game I love, not only could we be in a guild but we can also create small groups. Unlike a guild, you can join as many groups as you want. I don’t know if this is beyond the scope of what the devs can do but some ideas of groups for Elvenar could be:
1. Trading groups – I think this could even be beneficial to fellowships putting 9 people in a group for each of their boosted goods. And then those 9 are always helping each other. Each person could be in 3 groups. (or for finding people to help with that darn accept trade quest in an event)
2. Wonder groups – if a fellowship isn’t active with wonder building you could make a group(s) to help each other or if a fellowship is active and they want to group several people together and those individuals in a group each help each other based on how many kps they want to donate to a wonder.
3. Social groups
4. Neighbor groups – make a group of known neighbors that routinely visit
5. Event Groups-I’ve seen some people who are exceptional at organizing events in this game. Maybe they can create groups for people to help them maximize the most out of the event.
6. Teaching groups – maybe someone needs help with strategy or confidence to battle and people who are good with this can help others. Or if someone isn’t sure how to build their city and want to learn how others build them
7. Leveling groups – people who want to level together and stay in the same chapter as each other
8. Fellowship Adventure Groups- Group people by their tasks and what they can do for each adventure based on their chapter or their preference of what they make (donate)
I’m sure there could be some downsides to some of these but just throwing out some ideas. A search feature would need to be added to find a group you wanted to be in, but no invites please. I’ve seen people who have small closed fellowships who don’t participate in fellowship adventures or even tournaments but want to be together, this could be another way for them to always be together, instead of a closed fellowship designed for 20+ people and the activities tied to those fellowships.
Features it would include:
· Chat
· Golden hand thingees
· Kick
· Maybe a ranking system that remains private for a group that is routinely changing. However, that ranking system should be tied to the actual group and the person and not something that would hinder a person from joining a different group. A person shouldn’t be punished because they got into a group that didn’t end up being the right fit for them. But if they return to the group maybe they automatically have to request to join if their ranking was low.
· Open groups as well as closed ones
· A limit of 9 people
· Mini forum